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One of the two major factions in World of Warcraft the other being their enemy, the Horde.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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