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The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A professional cook. Chefs are often overworked and very sensitive about their cuisine.
Typically found in fighting games, combos are a series of strung-together moves.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
"Hand to hand. It is the basis of all combat." -Gray Fox
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A ponytail on the side of their head as oppose to the more common back-of-the-head ponytail. Not to be confused with pigtails.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
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