Waiter, this martini is stirred, not shaken.
What's working
Bond, James Bond - While playing, you (at moments) get the ''Bond feeling''. The feeling you get after clearing out a room filled with badly controlled AI. It's nothing ground-breaking, but, it's a nice touch. The same touch you get when playing Batman: Arkham Asylum, being the dark knight. Of course, it's nowhere near as epic.Authentic Bond-ism - When you add up all the things Bizzare Creations put in the game, you get the Bond formula. It has all the right ingredients: High-caliber cars (Aston Martin, Koenissegg, etc.), high-caliber women and high-caliber weapons.
If it ain't broke - The game runs well. The frame rate doesn't rise and fall, the camera is just about right. You wont have to complain about those things.
The voice of Bond - Authentic voices for Bond, M, and a crapload of other people, add to the nice vibe of the game.
What's not working
James Bond: Conviction - There's a nice little adjustment for y'a. If you've played Splinter Cell: Conviction, (or any other stealth video game) you're going to find some things the same. Which things? Everything. It's like playing SC:C, but only worse. You also get the ''cool'' kill ability (in lack of a better term), after performing a takedown, you also execute the same way as in SC:C, the cover system is close but not as good, and you're just having deja vu.Robocop - The shooting system is good. But nowhere near great. Often, you'll need a crapload of bullets just to take down one guy. It doesn't matter where you shoot him.
Bland Stone - The game looks bland, weak, lifeless.
The long life of Bond - Unlike the forever lasting legend of James Bond, this game is really short. You can hardly squeeze 5-6 hours of it. I've been playing for about 2-3 hours, and I'm on the fourth chapter, out of seven. You do the math.