When did he say "games are like porn"?

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LeadNinja

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#1  Edited By LeadNinja

 

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

 
When and where did he say that?  I'm writing a dissertation for uni and wanted to use this quotation but can't find any detail on it.
 
Thanks.
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delta_ass

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#2  Edited By delta_ass

I'm not sure that analogy really works. You don't need story in a porn movie because you're only gonna watch it for a couple of minutes. But you do need to play through a game, which takes a lot longer.

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Siris

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#3  Edited By Siris

That's a pretty weak quote. I would hope story in games could evolve to something much more. Its funny in a depressing kind of way though.

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Expletive

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#4  Edited By Expletive

Fuck that shit yo.

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breadfan

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#5  Edited By breadfan

I am not sure on the context of the quote, but it is true in some cases.  Look at a game like Doom.  There was a story there, but the game focused more on action and just shooting things.

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Tru3_Blu3

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#6  Edited By Tru3_Blu3

John Carmack is still in the early 90s. Games are moving forward towards the storytelling medium. Look at Mass Effect2, Heavy Rain, and Valve's half-Life games. As visuals grow, we will soon have Pixar-like characters and animation that will make us believe on what we are seeing as actual actors, not a bunch of polygonal models that we don't give a shit about.

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SJSchmidt93

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#7  Edited By SJSchmidt93

Wow, what a terrible quote.

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Claude

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#8  Edited By Claude

I see stories in everything. Sports are nothing more than games being played, but you find stories in them. Porn does not compare, it's nothing more than an act of having sex, unless the sex is a game.

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LeadNinja

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#9  Edited By LeadNinja

Oh yeah, it's a terrible quote and I hope he has a different attitude now.  Even if the quality isn't that good in iD's stories, compare the amount of time devoted to story in Wolfenstein 3D or Doom to the new Wolfenstein.
 
Also, story gets in the way of porn, in my experience, so I prefer the storyless variety.  It gives context to games that often enhances them and sometimes is what makes them worthwhile (Persona 3/4 and the Darkness would be pretty boring without stories and characters).
 
I just can't use the quote in an essay unless I can find the original interview this was in.  But then if I can't find it that could mean he didn't really say it.

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jakob187

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#10  Edited By jakob187

Carmack is the smartest muthafucker on the planet!  I totally agree with him.

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cinemandrew

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#11  Edited By cinemandrew
@Delta_Ass said:
" I'm not sure that analogy really works. You don't need story in a porn movie because you're only gonna watch it for a couple of minutes. But you do need to play through a game, which takes a lot longer. "
He's expressing his opinion about story in games. He's basically saying that it's not important because the gameplay, like the sex in porn, is what you are really interested in.
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Death_Unicorn

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#12  Edited By Death_Unicorn

He said it while banging your mom!
Oh snap!!!1
 
No, really, that's a dumb quote.

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Deusoma

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#13  Edited By Deusoma

Try to keep it in context here, people. Maybe he said that in 1993, when he released Doom, which had a storyline that consisted pretty much entirely of "Here is a gun, use it to kill demons and not die, now get to the exit and then do it all over again."

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c1337us

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#14  Edited By c1337us

I don't know but it's probably an old quote. His views on porn are obviously outdated because I only watch for its riveting story telling. Now if you'll excuse me I have a photocopier to fix.

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vidiot

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#15  Edited By vidiot

It comes directly from a great book called " Masters of Doom", a book I cannot recommend enough. Just go buy it, you won't regret it. The quote is even worse when given proper context as it was given to Tom Hall who was at the time working on designing a narrative to Doom....Yeah....Suffice to say: He left.
 
Everything that I have read about Carmack points to one very simple assumption: He is not a designer. 
 
He's a brilliant coder and is pinnacle in moving the tech of modern gaming forward. But I strongly doubt he plays as much games as you do. Or has the same amount of interest over why the space marine is shooting demons, versus how he can tweak the engine enough to have a certain amount of demons onscreen at once.
 
Don't take it seriously. He is what he is. The quote was during the early 90's during the development of Doom. He was wrong.
 
Although, I do get the feeling this highly flawed mantra has stuck with the company for far too long. Ironically, it was Doom 3 that was technically Id Software's first foray into a shooter with story, and it was appropriately terrible.

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LeadNinja

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#16  Edited By LeadNinja
@vidiot: You are awesome.  Thanks.
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AgentJ

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#17  Edited By AgentJ

Don't know where it comes from (looks like Vidiot has a handle on that) but I can certainly say things about how much I disagree with the idea. 

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rjayb89

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#18  Edited By rjayb89

I love porn and I love games.  They come hand-in-hand.
 
</goodjoke>

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TwoOneFive

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#19  Edited By TwoOneFive

all i have to say is Heavy Rain

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ArbitraryWater

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#20  Edited By ArbitraryWater
@vidiot said:
" It comes directly from a great book called " Masters of Doom", a book I cannot recommend enough. Just go buy it, you won't regret it. The quote is even worse when given proper context as it was given to Tom Hall who was at the time working on designing a narrative to Doom....Yeah....Suffice to say: He left.
 
Everything that I have read about Carmack points to one very simple assumption: He is not a designer. 
 
He's a brilliant coder and is pinnacle in moving the tech of modern gaming forward. But I strongly doubt he plays as much games as you do. Or has the same amount of interest over why the space marine is shooting demons, versus how he can tweak the engine enough to have a certain amount of demons onscreen at once.
 
Don't take it seriously. He is what he is. The quote was during the early 90's during the development of Doom. He was wrong.  Although, I do get the feeling this highly flawed mantra has stuck with the company for far too long. Ironically, it was Doom 3 that was technically Id Software's first foray into a shooter with story, and it was appropriately terrible. "
Wow. That makes far more sense than whatever I was going to post. But yeah, Doom 3 proved that Id was still very much in an early 90s mindset of game development at least in 2004, because it was basically the original Doom but you had to switch to that damn flashlight every time you wanted to see all the pretty graphics.  
 
I really don't think Rage will be much better, but I am willing to give it the benefit of the doubt, even though John Carmack would much rather tell you about Mega Textures and how big the game world is than anything about the actual gameplay.
 
John Romero has proven himself to be a shitty designer by the simple existence of a little game called Daikatana.
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i69edUrGpa

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#21  Edited By i69edUrGpa

I don't know what brand of adult video this gentleman enjoys but I for one am a firm believer in the fact that story doesn't have to be present in my games but is a must in my porn. I love the idea of me building up to my climax just as the story does the same

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