John Madden Football last edited by Mento on 07/30/18 10:10AM View full history

Overview

John Madden Football was developed after EA saw how well Earl Weaver Baseball did a few years before. The game was the first in the long-running Madden NFL franchise. The game featured John Madden on the cover however the franchise started featuring NFL athletes on the cover in 2000 on the cover of Madden NFL 2001.

John Madden Football is also the only Madden game to release on the Commodore 64 and Apple II.

An enhanced version of the game was developed for the Sega Genesis and Super Nintendo Entertainment System platforms. This version still lacked the NFL license, but included various new improvements that would later make their way to subsequent annualized games, like its immediate sequel John Madden Football '92.

Features

No Real Teams

Although the Madden games are now known for their up-to-date rosters of real NFL teams and players, John Madden Football does not include actual NFL teams or players because no NFL or NFLPA licenses existed for the franchise at the time. There are, however, teams that are based off of actual NFL teams.

No Season Play

Real teams aren't the only difference between this version of Madden and latter day versions; there is also no season play in John Madden Football. The only mode of play is single games.

Create-A-Team

The game has a "blank" team that the player can create from scratch and either play as them or let the computer take over. It's possible to change player numbers, names, positions, and ratings.

Field Conditions

The game has four different field conditions options: hot, rain, snow, or cold and windy.

Quarter Length

There are four different quarter length options: 8, 10, 12, or 15 minute quarters.

Playbook Creator

Although the game comes with two playbooks, one for offense and one for defense, there is a play creator for anybody to create their own.

Save System

Players can save their games at any time using a separate disk.

Other Options

The game featured other options that disabled fatigue, penalties, injuries, cross-hair passing, or the 30 second clock.

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