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    John Romero's Daikatana

    Game » consists of 2 releases. Released May 23, 2000

    John Romero's Daikatana is a tale that begins in the dystopian future of 2455AD Japan, where a simple martial arts instructor must recover a magical sword and travel through time to return Earth to its rightful setting. Suck it down.

    Short summary describing this game.

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    1.0 stars

    Average score of 3 user reviews

    Do not waste your money on Daikatana. 0

    I would like to start off this review by saying: Do not waste your money on Daikatana. I know thats a pretty harsh way to start off a review, but I have never been more serious in my life. And I'm a pretty serious guy(most of the time).Daikatana for the PC was not the worst game by any means, but it was certainly not a good game. Underneath the bugs and the save issues and the poor AI, there was a respectful glitter of effort. At least the PC version has a soul. When I heard they were developing...

    3 out of 3 found this review helpful.

    I played it so you don't have to! 0

    Daikatana has a storied history which is covered sufficiently in the wiki and elsewhere. This review will concentrate on the game itself, rather the history behind the game.   Daikatana is mediocre at best. There is simply no better way to put it. The level design is uninspired. The sounds are mostly weak and inappropriate. The flow of the game is choppy. The texture work is busy and looks as though entirely too much detail was crammed into resolutions far too small.      For a good indicator of...

    0 out of 0 found this review helpful.

    This game needs to be sent back in time. 0

    I used to have this game a long time ago, but now I got rid of it. I destroyed it with an axe and burned it.This game's development has been troubled. John Romero, who is famous for his work at id Software in the development of Wolfenstein 3D, Doom, and Quake, left id Software following the release of Quake due to creative differences with the rest of the team (briefly: he had wanted to make a medieval game, the entire rest of the team wanted to make a sci-fi game, and Quake is the result). Rome...

    1 out of 1 found this review helpful.

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