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The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Usually refers to the end of the world.
Giving a taste of battle with a major or Final Boss near the beginning of a game. With the Player needing one final blow, or rather the Boss on the verge of finishing you off, the villain "runs away", often with your weapon or powers.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
In the inFamous universe, a Conduit is someone with superhuman abilities or has the ability to develop them.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Genetically evolved humans, animals or aliens.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Strength beyond normal human bounds, i.e. lifting cars, bending metals, shattering a street with one's fist.
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