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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games which allow players to interact with others over the internet.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
Consists of games that are designed to be played only with a single discrete input button. This does not include the menu navigation, and does not include motion, vision or other sensing controllers.
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