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Game » consists of 9 releases. Released Mar 13, 2012
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Owned and operated by the Academy of Interactive Arts & Sciences (AIAS) and presented at the D.I.C.E. Summit, the D.I.C.E. Awards, formerly known as the Interactive Achievement Awards, are regarded as the most prestigious awards in the gaming industry.
Formerly known as the Interactive Achievement Awards, the 16th Annual D.I.C.E. Awards celebrated the best games of 2012.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
A digital distribution platform operated by Epic Games.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The 2013 Game Developers Choice Awards celebrated the best games of 2012.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
The annual European games convention held in Cologne, Germany. It took place on the 18-22 of August.
The sixth annual trade fair, once again held in Cologne, Germany. It takes place between the 13th and the 17th of August, 2014.
The fifth annual Game of the Year awards from Giant Bomb.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A character, or even an entire story line, can be stuck in a limbo, meaning that if nothing is done to progress the action or the story until a certain criteria is met, the action or story will repeat itself forever.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
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