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    This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.

    Short summary describing this concept.

    Juggling last edited by Sirkinsella98 on 09/28/22 02:58PM View full history

    Note: Not to be confused with traditional juggling.


    Fighting and Action Games

    In these genres, juggling is a type of combo that consists of continually attacking an enemy in order to keep them in the air, effectively unable to fight back, for an extended period of time.With regards to fighting games, the concept originated with Mortal Kombat, as prior to its existence, prone, airborne opponents were immune to harm. Juggling was later incorporated into many fighters including those by Capcom & SNK, as well as 3D fighting games, where it is the most common form of combo.

    Tower Defense Games

    Here, Juggling is a tactic of aligning towers in such a way that when the enemy is about to near a point on the battlefield, the player will sell a tower elsewhere on the battlefield and create a new tower in the enemy's path, causing the enemies to reverse direction and go through a potentially large part of the level again. This tactic works in many tower defense games as enemies cannot or will not cross towers and will follow the shortest path to their exit. In some contexts, juggling is considered an exploitation of game design, while in other contexts it is fair game and even an encouraged or rewarded tactic.


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