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    Kane & Lynch 2: Dog Days

    Game » consists of 10 releases. Released Aug 17, 2010

    Kane & Lynch 2: Dog Days makes a notable switch of the titular duo, with James Lynch now taking up the role as lead protagonist over Kane. However the two are still once again forced to endure a hail of gunfire as they find themselves embroiled in Shanghai's criminal underworld.

    Kane & Lynch 2 Still Seems Cool

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    jeff

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    Edited By jeff

    The Kane & Lynch 2: Dog Days media tour cruised through our office last week with the opportunity to play the restaurant and Shanghai street scene that we watched someone else play back in January. After playing it for myself, I continue to be interested in seeing more, but it's also fascinating to see what, exactly, this game has become.

    For those of you just joining us, the previous Kane & Lynch game focused a lot on squad tactics. You had a crew with you fairly frequently, and you could order them around in the name of "getting other people to do stuff for you." It's certainly not the worst idea in the world. In fact, a game IO produced before K&L1, Freedom Fighters, dealt with this exact gameplay system. The difference is that your posse in Freedom Fighters felt effective, and you could easily clean up any mess with your own weapons. The crew in Kane & Lynch was kind of useless. And the shooting in Kane & Lynch was, to put it lightly, not so good.

    With all of that in mind, it's surprising, but totally understandable that Kane & Lynch 2: Dog Days has thrown away just about all of that stuff. This time there's no crew to weigh you down, no orders to give. K&L2 is a standard third-person shooter with a cover system and a two-player cooperative component. It's 50 Cent: Blood on the Sand with white dudes and, as far as I can tell, no big-ass ramps. It's not exactly the most inspired game concept in the world, but by layering a lot of unique visual elements over the action. Dog Days still stands out as something potentially rad.

    It's the violently shaking camera, deliberately lo-fi filters, and things like color-banding and bleeding that makes Dog Days work. At times, it's incredibly disorienting. But when you combine all of that visual noise with a high-tension shootout with Shanghai's police department, it makes the whole thing feel incredibly manic and, well, dangerous. Another nice touch is that some shots hit so hard that they'll knock you down. It's not really Gears-style bleed out situation. Instead, it's just one more way for the game to keep you off-balance. You can stand up with a quick press of the A button, or crawl behind cover and get up in a slightly safer place. But seeing it in motion is what really sells Kane & Lynch 2. That's why it's kind of frustrating that so little video footage has been released so far.

    And here are some new screenshots. Square-Enix and IO are set to show off the game's multiplayer soon, so we'll have more on the game's Fragile Alliance mode in the relatively near future.

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    #1  Edited By jeff

    The Kane & Lynch 2: Dog Days media tour cruised through our office last week with the opportunity to play the restaurant and Shanghai street scene that we watched someone else play back in January. After playing it for myself, I continue to be interested in seeing more, but it's also fascinating to see what, exactly, this game has become.

    For those of you just joining us, the previous Kane & Lynch game focused a lot on squad tactics. You had a crew with you fairly frequently, and you could order them around in the name of "getting other people to do stuff for you." It's certainly not the worst idea in the world. In fact, a game IO produced before K&L1, Freedom Fighters, dealt with this exact gameplay system. The difference is that your posse in Freedom Fighters felt effective, and you could easily clean up any mess with your own weapons. The crew in Kane & Lynch was kind of useless. And the shooting in Kane & Lynch was, to put it lightly, not so good.

    With all of that in mind, it's surprising, but totally understandable that Kane & Lynch 2: Dog Days has thrown away just about all of that stuff. This time there's no crew to weigh you down, no orders to give. K&L2 is a standard third-person shooter with a cover system and a two-player cooperative component. It's 50 Cent: Blood on the Sand with white dudes and, as far as I can tell, no big-ass ramps. It's not exactly the most inspired game concept in the world, but by layering a lot of unique visual elements over the action. Dog Days still stands out as something potentially rad.

    It's the violently shaking camera, deliberately lo-fi filters, and things like color-banding and bleeding that makes Dog Days work. At times, it's incredibly disorienting. But when you combine all of that visual noise with a high-tension shootout with Shanghai's police department, it makes the whole thing feel incredibly manic and, well, dangerous. Another nice touch is that some shots hit so hard that they'll knock you down. It's not really Gears-style bleed out situation. Instead, it's just one more way for the game to keep you off-balance. You can stand up with a quick press of the A button, or crawl behind cover and get up in a slightly safer place. But seeing it in motion is what really sells Kane & Lynch 2. That's why it's kind of frustrating that so little video footage has been released so far.

    And here are some new screenshots. Square-Enix and IO are set to show off the game's multiplayer soon, so we'll have more on the game's Fragile Alliance mode in the relatively near future.

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    Seraphim84

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    #2  Edited By Seraphim84

    yep?
     EDIT: i was so worried i was gonna have to refresh giantbomb every 5 minutes for weeks to come.  I thank you Sir Gerstmann.

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    CaptainObvious

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    #3  Edited By CaptainObvious

    Interesting.

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    railbird13

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    #4  Edited By railbird13

    Sounds like decent improvements over the 1st one, actually looking forward to hearing more in the coming months

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    mbkish

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    #6  Edited By mbkish

    cool beans

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    fwylo

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    #7  Edited By fwylo

    Wooord

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    zidane_24

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    #8  Edited By zidane_24

    Glad it seems a little improved over the last one.

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    bonbolapti

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    #9  Edited By bonbolapti

    well it DOES see pretty cool

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    chmod

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    #10  Edited By chmod

    I'd rather see another Hitman game, but this looks pretty good.

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    takua108

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    #11  Edited By takua108

    I agree, I want to see more in-game video footage of this game. I wonder if the marketing department doesn't want to show it because "it'll look crappy and make people not want to play it?" I'm personally a huge fan of visual filters like the ones they're using in this game and I want to see more of it.

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    Erkenbrand

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    #12  Edited By Erkenbrand

    Textures look a little iffy

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    Milkman

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    #13  Edited By Milkman

    I still haven't seen anything that has really convinced me either way about Kane & Lynch 2. But I'll remain cautiously optimistic. 

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    Hot_Karl

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    #14  Edited By Hot_Karl
    @Theavsfan said:
    " I'd rather see another Hitman game, but this looks pretty good. "
    This. I miss that bald son-of-a-gun. 
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    Bgrngod

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    #15  Edited By Bgrngod

    Crap.  You mean to tell me we are getting this series INSTEAD of a new Freedom Fighters game?
     
    Lamesauce with an extra side of shitballs.
     
    Hoping this one ends up good.  I'm still a little bitter about the $15 I spent on the last one.

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    Yummylee

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    #16  Edited By Yummylee

    Lookin better n better with the more I see of it.
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    nail1080

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    #17  Edited By nail1080

    Never thought I'd see the day....
     
    so seriously how much did they pay you?

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    subject2change

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    #18  Edited By subject2change

    Hoping for a co-op demo. I'd only play this game co-op, if it at all.

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    Moeez

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    #19  Edited By Moeez

    Really? You guys haven't seen the new gameplay footage? Get ready...

      

      
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    #20  Edited By generalen

    Seems alright I guess, but I'd rather have a new Hitman game. I still load up Silent Assassin and Blood Money every now and then.

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    John1912

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    #21  Edited By John1912

    I find myself being interested in this game.  Has potential....Potential usually turns into a let down however. 

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    deadly_polo

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    #22  Edited By deadly_polo

    sounds good, I like Bourne style shakycam so this could be an interesting experience

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    Jimbo

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    #23  Edited By Jimbo

    I'm ashamed to admit that I actually got stuck on one mission in K&L and had to stop playing it.

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    Chris2KLee

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    #24  Edited By Chris2KLee

    Hmmmmm, still don't know about this one.

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    MarkWahlberg

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    #25  Edited By MarkWahlberg

    Kinda glad to hear that there's a game where your character doesn't just eat bullets.

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    #26  Edited By skrutop

    Visual tricks are all well and good, but it doesn't matter if the game isn't fun.  Regardless of any of that, this is one of those games that will be down to $30 within three-to-four months of release (and $15 used in six), so I see no need to pick it up until it gets cheap.

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    Bayne

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    #27  Edited By Bayne

    If its just standard third person shooter with a crazy camera. I'm not interested. I dunno Kane and Lynch just seems to piss me off. It just dosn't appeal.

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    jeff

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    #28  Edited By jeff
    @Bgrngod: As I understand it, IO doesn't own the rights to the Freedom Fighters name. So it's sort of out of their hands.
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    #29  Edited By Advertisement

    Kane and Lynch was an ugly, ugly game. I'm surprised this one is seeming better

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    #30  Edited By TheMoD

    I can't help but smirk whenever I read something kane and lynch related on giant bomb. :) Anyway I'm really looking forward to k&l2
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    #31  Edited By Baljot187

    Wasn't Blood Money enough of a success to justify a new game? With some of that Squeenix money, I'd like to see a new Hitman on a new engine.  
    WIth new owners, I'd like to think that a new Freedom Fighters isn't so farfetched either. COME ON!

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    Bionicicide

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    #32  Edited By Bionicicide

    Most anticipated game of 2010.

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    Siphillis

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    #33  Edited By Siphillis
    @nail1080 said:
    " Never thought I'd see the day....  so seriously how much did they pay you? "
    I knew Jeff would sell out to Eidos one of these days...
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    crusader8463

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    #34  Edited By crusader8463

    The game looks interesting. If I recall correctly the firsts PC version was horribly optimized and ran like complete shit, so here's hoping this one does a better job. If it's even coming out for PC this time around that is.

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    Cube

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    #35  Edited By Cube

    generic comment about jeff getting fired over his K&L review 

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    #36  Edited By fripplebubby

    I just finished the original K & L on PC, and honestly, I loved it. I get that other people have other opinions, but still. Awesome. I really liked the THEORY of the fragile alliance shit, and I hope they make that a lot better. 

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    #37  Edited By Berezov

    Looks how the sequel should look, still, I doubt it's going to win any awards.

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    buzz_killington

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    #38  Edited By buzz_killington

    FUCKING AAA!!!!
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    Baal_Sagoth

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    #39  Edited By Baal_Sagoth

    This sounds interesting - I really hope this will be worth my time since I really enjoyed most of IO's work in the past. I actually was fine with the first K&L too (though it wasn't mindblowing or anything like that) but so far I'm not that sure I want another installment. Well, I'll certainly hope for the best! 
     
     @generalen: Yeah, that's true, I hope we'll get another one of those later!   
    @Jeff: Well shit! I didn't even know that but thanks for the update on that. At least I can bury that hope now - Freedom Fighters really is an excellent game. 

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    Brackynews

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    #40  Edited By Brackynews

    " generic comment about jeff getting fired over his K&L review  "

    [generic comment about lame commenters should move on with their lives like the rest of the world]
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    digital_sin

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    #41  Edited By digital_sin

    1.0

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    #42  Edited By jeffk38uk

    Prob one of the few that liked the first K&L despite its many issues, even tho I was pretty burned that it felt like an inferior version of the excellent Freedom Fighters mentioned.
     
    Glad to see tho that K&L2 is shaping up to be visually something pretty unique.

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    mrburger

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    #43  Edited By mrburger

    If this game comes out and is actually rad, I am going to shed a tear for poignance.  And if it gets a 5-star review, then the review page should be backed by a midi of like that song from the end of Mulan when all the people in the city are bowing for her:  
    http://www.youtube.com/watch?v=QN4euhZZU9c
     
    Right?

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    Kovie

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    #44  Edited By Kovie

    Remember kids, if you hate on K&L, then Jeff MIGHT let you be his best friend.
     
    But regardless, I'm going to continue looking forward to this game.  The changes and additions have been very interesting so far.

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    damnboyadvance

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    #45  Edited By damnboyadvance
    *insert comment mentioning Jeff, IO, and Gamespot*
     
    Na, not really! But I am a little interested to see what this game will turn into, especially the multiplayer.
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    sanzee

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    #46  Edited By sanzee

    Give the review to Jeff! Let's piss of Eidos again! :)

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    ChernobylCow

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    #47  Edited By ChernobylCow

    Typographical error: second paragraph, first sentence.
    "For those of you just joining us, the previous Kane & Lynch game focused a lot of squad tactics. "

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    Scratch

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    #48  Edited By Scratch

    Hmm...everytime  I see an article on K&L 2 I wonder what's up with the next Hitman game. :(

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    sublime90

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    #49  Edited By sublime90

    i love K&L and im really excited for this game. august 24th people!!! welcome to shanghai

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    #50  Edited By MeatSim

    Game obviously needs big-ass ramps.

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