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These games were popular enough to be adapted for the theater.
A special attack seen in the Persona series where the entire party will strike all enemies on the field after they've been knocked down.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The Dark Hour is a period of time that occurs between midnight and 12:01AM each night in Persona 3. Only a select few are aware of the Dark Hour and able to enter it.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Manifestations of a person's 'mask' that he or she shows the world. They can also be described as a representation of the control over a character's shadow personality. These entities appear as famous and legendary characters in the world of mythology. Tremendous power hidden within each one.
Phoenix Ranger Featherman R is a famous TV show in the universe of the Persona series. It typically comes on Saturday night. It is a parody or homage to Tokusatsu programs like Super Sentai. The known team members include: Black Condor, Yellow Owl, White Swallow, and Red Hawk.
with Koromaru
A concept found in the Persona series. After random battles an occasional shuffle time screen will appear where the player can try his or her luck at getting various persona or other bonuses.
When you're limited in size, the easiest way to close the gap between you and your opponent is with a huge weapon. Shorter heroes and villains who lug around weapons twice their size is a favorite theme in RPGs, but is also seen in platformers, adventure games, and several other genres.
An important game mechanic in the Persona series. Social links represent the people you meet, and each are associated with a single Arcana. It is called Community in the Japanese versions.
A private extracurricular club at Gekkoukan High School. Its members are individuals with the "potential," the ability to keep their consciousness during the Dark Hour, and call forth their Persona. Shuji Ikutsuki acts as their sponsor.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
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