Something went wrong. Try again later
    Follow

    Ken Levine

    Person » credited in 15 games

    Ken Levine is the founder and creative director of Irrational Games, and has developed games such as Freedom Force, System Shock 2, and BioShock.

    The most important man in video games

    Avatar image for hilit
    Hilit

    61

    Forum Posts

    1058

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #1  Edited By Hilit

    Ken Levine is the only man pushing the story telling element in our medium forward. Games like MGS are just taking their cues from films and using cutscenes to tell the story. Ken is actually progressing the medium by working story into his games in a seemless way, creating the highest sense of immersion.

    Put simply MGS tells a story in a way that any film could. Bioshock tells a story in a way only a videogame could.

    While I believe the guys at Valve are doing the same thing with the Half-Life games there isn't that 1 man above all running the show on the creation side like Ken is.

    Hats off to Ken and I hope you push it even more in Bioshock 2.

    Avatar image for norton123
    norton123

    366

    Forum Posts

    1425

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 2

    #2  Edited By norton123

    I agree somewhat. Ken Levine certainly isn't the most important man in video games but he does play a substantially big role in the industry. He does deliver a breath-taking story without the use of 20 minute cut scenes, and I do give him a tremendous amount of respect for that. Ken deserves credit for most of Bioshock's success; however, I don't feel he is the most important man in the video game industry.

    Avatar image for dakota
    Dakota

    254

    Forum Posts

    1317

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #3  Edited By Dakota
    Hilit said:
    "Ken Levine is the only man pushing the story telling element in our medium forward. Games like MGS are just taking their cues from films and using cutscenes to tell the story. Ken is actually progressing the medium by working story into his games in a seemless way, creating the highest sense of immersion.

    Put simply MGS tells a story in a way that any film could. Bioshock tells a story in a way only a videogame could.

    While I believe the guys at Valve are doing the same thing with the Half-Life games there isn't that 1 man above all running the show on the creation side like Ken is.

    Hats off to Ken and I hope you push it even more in Bioshock 2.
    "
    Well, its good that you included Half-Life in your post as this form of storytelling appeared there many years before Bioshock. Where your wrong is that Gabe Newell was pretty much that "1 man above running the show" on the original Half-Life, making him, with your reasoning, just as important as Ken Levine. I think you are giving Ken way too much praise when you say he is the most important man in video games, I mean, hes really only come on to the map because of Bioshock. He has to do a lot more to earn that title. I would also just like to point out that Ken can't "push it even more" in Bioshock 2 because its not being developed by 2K Boston/Australia, its being developed by 2K Marin.
    Avatar image for patchinko
    Patchinko

    885

    Forum Posts

    509

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 6

    #4  Edited By Patchinko
    Hilit said:
    "Ken Levine is the only man pushing the story telling element in our medium forward. Games like MGS are just taking their cues from films and using cutscenes to tell the story. Ken is actually progressing the medium by working story into his games in a seemless way, creating the highest sense of immersion.

    Put simply MGS tells a story in a way that any film could. Bioshock tells a story in a way only a videogame could.

    While I believe the guys at Valve are doing the same thing with the Half-Life games there isn't that 1 man above all running the show on the creation side like Ken is.

    Hats off to Ken and I hope you push it even more in Bioshock 2.
    "
    I really couldn't disagree more with your statement about MGS. A MGS movie wouldn't work and would be very difficult to make not suck. Much of Snake's character development is through his experiences during the gameplay. MGS4's story feeds off its gameplay and vice-versa. They could go ahead and have the story play out completely before Snake's eyes in a first-person perspective and it'd be much like Bioshock (but with, in my opinion, a far better storyline and gameplay).
    Avatar image for arkthemaniac
    Arkthemaniac

    6872

    Forum Posts

    315

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 0

    #5  Edited By Arkthemaniac
    Patchinko said:
    "Hilit said:
    "Ken Levine is the only man pushing the story telling element in our medium forward. Games like MGS are just taking their cues from films and using cutscenes to tell the story. Ken is actually progressing the medium by working story into his games in a seemless way, creating the highest sense of immersion.

    Put simply MGS tells a story in a way that any film could. Bioshock tells a story in a way only a videogame could.

    While I believe the guys at Valve are doing the same thing with the Half-Life games there isn't that 1 man above all running the show on the creation side like Ken is.

    Hats off to Ken and I hope you push it even more in Bioshock 2.
    "
    I really couldn't disagree more with your statement about MGS. A MGS movie wouldn't work and would be very difficult to make not suck. Much of Snake's character development is through his experiences during the gameplay. MGS4's story feeds off its gameplay and vice-versa. They could go ahead and have the story play out completely before Snake's eyes in a first-person perspective and it'd be much like Bioshock (but with, in my opinion, a far better storyline and gameplay)."
    MGS4' gameplay and story are subjugated off completely from one another. Any time there's any story development, your controller is taken from you and you have to watch a cutscene. Not saying I don't like MGS, but its far from prime video game story telling. It is a movie.

    After playing Bioshock, I can say that he has good intentions, but he hasn't nailed it yet, as no one has. You have to tell the story through classic gaming conventions: boss fights, level design, puzzles, all that good stuff. There was too much dialogue (or should I say monologue) in Bioshock. Getting your point across through puzzles and level design is much harder than having two people talk (or one person talk to himself) for a few minutes.

    And yes, I am full well aware that I am alone in this.
    Avatar image for deactivated-5ffc9b0923f9f
    deactivated-5ffc9b0923f9f

    2527

    Forum Posts

    4764

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    I have a gay friend who is attracted to him.

    Avatar image for kush
    kush

    9089

    Forum Posts

    12850

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 0

    #7  Edited By kush

    I think he is one of the most important men/women in the business right now out of a small group of "elite" designers/programmers etc. I can't bring myself to say he is the "the most" important even though Bioshock may be my favorite game of all time.

    Avatar image for keano
    Keano

    488

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By Keano

    No.

    Theres only one - 

    caption
    caption

    Avatar image for clubsandwich
    clubsandwich

    3961

    Forum Posts

    2399

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #9  Edited By clubsandwich

    The most important man in the gaming industry is Miyamoto. Ken Levine is one of the big guys, though.

    Avatar image for vinchenzo
    Vinchenzo

    6461

    Forum Posts

    245

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 2

    #10  Edited By Vinchenzo

    Half-Life storytelling > Bioshock storytelling.

    Avatar image for emilio
    Emilio

    3581

    Forum Posts

    1268

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 6

    #11  Edited By Emilio
    Keano said:
    "No.
    Theres only one -
    Dude Huge is the most important person in the video game industry.
    True.

    Miyamoto? More like Lamemamoto.
    Kojima? More like Borejima.
    Wright? More like... Wrong!
    Avatar image for jakob187
    jakob187

    22972

    Forum Posts

    10045

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 9

    #12  Edited By jakob187
    The most important entity in video games
    The most important entity in video games
    Avatar image for kush
    kush

    9089

    Forum Posts

    12850

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 0

    #13  Edited By kush
    Keano said:
    "No.
    Theres only one - 
    "
    If there were only 5 ...he wouldn't be one of them.
    Avatar image for gillo
    Gillo

    23

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By Gillo

    dude's initials are M.A.

    Avatar image for krisgebis
    krisgebis

    239

    Forum Posts

    108

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #15  Edited By krisgebis
    @Vinchenzo:  System shock storytelling > Half-life storytelling
    Avatar image for raymayne
    Raymayne

    1230

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By Raymayne

    Dude why the fuck is this thread back!?

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.