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Game » consists of 1 releases. Released Dec 06, 2018
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Usually refers to the end of the world.
Players can design a base or dungeon for their characters to inhabit.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
It's never a good sign when blood begins falling from the sky like rain.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Games that have seasons have their environment change depending on the time of the year.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Why go it alone when you can roll with a team? Squad Tactics let you issue commands to a whole crew of A.I controlled squad mates, who can(among other things) plant bombs, fire at specific targets, take cover, and talk smack.
Games that have been accepted by Valve through Steam's Greenlight service.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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