- Assasination - Essentially a VIP gametype. One player is designated as the target, and the defending team must defend while the offensive team must take out that player before the defending team's scoring meter fills up.
- Search and Retrieve - This is one-flag CTP. A propaganda speaker spawns in a central location, and the teams must fight over control over it and carry it to their respective capture point. By default, the first to get three captures wins.
- Capture and Hold - This is your basic control point mode, which places three capture points on the map. You stand near the points to control them, and your team's scoring meter fills when you have points captured. First team to fill the meter takes it.
- Search and Destroy - This is another offense/defense mission, where one team wants to plant two bombs to destroy a key target while the other team wants to stop them and, if necessary, defuse any planted explosives. The bombs won't go off individually, though--you need to plant at both locations and prevent the other team from defusing them while a 30 second timer ticks down.
Killzone 2
Game » consists of 8 releases. Released Feb 27, 2009
Take the fight to the Helghast in this first person shooter from Guerrilla Games.
Killzone 2: Let's Talk Multiplayer
- Assasination - Essentially a VIP gametype. One player is designated as the target, and the defending team must defend while the offensive team must take out that player before the defending team's scoring meter fills up.
- Search and Retrieve - This is one-flag CTP. A propaganda speaker spawns in a central location, and the teams must fight over control over it and carry it to their respective capture point. By default, the first to get three captures wins.
- Capture and Hold - This is your basic control point mode, which places three capture points on the map. You stand near the points to control them, and your team's scoring meter fills when you have points captured. First team to fill the meter takes it.
- Search and Destroy - This is another offense/defense mission, where one team wants to plant two bombs to destroy a key target while the other team wants to stop them and, if necessary, defuse any planted explosives. The bombs won't go off individually, though--you need to plant at both locations and prevent the other team from defusing them while a 30 second timer ticks down.
Wow this multiplayer sounds craazy deep. By the time I'm finished the single player everybody will be far ahead of me lol just like COD4. But now I'm more excited about the loading screens!
The Foehawk is now the new Mullet. Because the Foehawk has become sociably acceptable. Foehawks are the new Mullet. LOL Funky chicken hairjazz!
Sounds really intriguing. The most fun I had in competitive multiplayer was definitely Team Fortress 2 and it sounds like they merged the class-based gameplay with CoD4's constant reward system in the form of ribbons and unlockables.
This is the first time in a very long while I can honestly say I'm a little sad I don't own a PS3, but I suppose that is exactly what they were trying for with game wasn't it? Although I don't think it is going to be quite good enough to get me to buy a PS3, but if they get a few more really good exclusives and a price cut...well you never know.
THIS IS THE REASON I LOVE GIANTBOMB.COM
"This is the first time in a very long while I can honestly say I'm a little sad I don't own a PS3, but I suppose that is exactly what they were trying for with game wasn't it? Although I don't think it is going to be quite good enough to get me to buy a PS3, but if they get a few more really good exclusives and a price cut...well you never know."what more do you fucking need?!?!??!?! uncharted, mgs4, lbp etc are more than enough reasons to own that damn thing already.
It kills ReTarDedFisHy that he didn't pre-order Killzone 2, (otherwise he'd be tempted with those heretical demo offers) so he can't play it. He may succumb. That maybe is pretty. freakin'. big.
MP looks so good.Thanks for the preview, Jeff.
I've also heard that the loading screens are some of the most amazing tech ever.
I've also heard (PERHAPS TINY SPOILER..............) that the ending credits when you beat the single player are probably the best designed credits ever too.
"Damn I'm so excited for this game all of a sudden! I wasn't interested at all until a couple months ago and now...I can't wait!"I think most people went into overdrive when those December build videos came out last year.
Fully expect the EU PSN Store to crash in about an hour.
EDIT: Well, the demo is up. PSN hasn't crashed yet and I'm getting moderate d/l speed. Hmmmmm.
My PS3 craves game discs, is starving for them in fact. Maybe if it behaves itself I will feed it this game disc.
While my 360 sits fat and bloated, stretch marks marring its jowls, salivating upon itself and gloating of its acts of damning gluttony.
It will be nice to not have to feed it just this once.
I absolutely can't wait for this game. The badges/ribbons sound like a really cool idea and the way the are implementing and using them sounds really engrossing.
All in all, I am totally pumped about this game. Bring it on! ^__^
I've had the chance to play killzone 2 already, and about the loading screens.. They are kind of made in 3D, so when you rotate with the six axis the loading screen also rotates.
I've only played 2 levels of it and on those there was nothing special or no real advantage of doing this, but I don't know how it is later in the game so can't talk much about it.
And yes, multiplayer is pretty hardcore awesome :D
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