Poll Do You Like Shadow Fall's Analagstick Acceleration? (24 votes)
While I think the game controls fine, I find it requires a way too large analogstick input, to get a quick movement out of them - or in other words, analog input translates into slow movement too long.
I think there are two preferences for analogstick acceleration. Those who prefer a flat curve like Killzone (anecdotally that's the minority) versus those who prefer a much steeper curve like in most other console shooters like Call of Duty and Battlefield.
Especially with the new generation gamepads, with virtually no deadzones, that are capable of catching even the slightest inputs - the extreme flatness of Shadow Falls' acceleration seems redundant. Even so, I guess acceleration settings should finally be added to the options of every console game, especially first person games.
What say you? And how do you like Killzone Shadow Falls' acceleration?
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