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    Killzone: Shadow Fall

    Game » consists of 4 releases. Released Nov 15, 2013

    Killzone comes to PlayStation 4.

    Killzone: Shadowfall will have no "splash screens"

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    darkpower

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    From Eurogamer, going to post what someone posted on NeoGAF to get to the point of the discussion:

    "Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."

    Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.

    "To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow."

    I see this as sort of a double edged sword (of course I knew NeoGAF would LOVE this seeing as they have little care over how game development actually works, but put that into my many criticisms I have about that site and leave it at that; I think people there believe that high quality games can be shitted out in two seconds by a machine), and I'm kind of on the fence about this issue. Yeah, the game is going to load faster, and you don't have to skip over several different things that can be very annoying and can take away from the experience.

    That having been said, there are things that are particularly important, and before we get all "yes, this is the way it should be", let me bring it up because, again, the way the discussion went sort of bothers me. I'm fine with putting logos and that at the end unless it's something particularly important or it's something that people need to know. Shoving who made the game to the credits could be akin to telling a pretty important part of development "hey, you don't matter, we don't give a shit about the work you put into the game, and the gamer could care even less than we already do". Game development is getting pretty time consuming and pretty damn expensive, especially for indies, so I think that if you're someone whose trying to get your name out there, it would be pretty important for people to know who you are from the start. Yeah, it's annoying to have to see unskippable "splash" screens every single time, but at the same time, telling developers "hey, I don't care that you spent countless hours and money making the game, you don't exist to me" is pretty infuriating. I know that's not what GG is trying to get people to do with this decision, but the implication that I've been seeing from the responses are telling me that we still have a lot to go before we correctly acknowledge that these games take a load of time and money to make, and they should be fairly compensated in some way.

    As for the "seizure warnings", I get that they have been shoved in your face lately, to the point where I'm sick of seeing them all the time, in every nook and cranny of every game. But again, the flip side of that is say that one game that doesn't have ANY warnings at the start is a game like Beat Hazard, which can basically GIVE a gamer epilepsy! You think someone will be happy that they were not told that that one game is a special case that people needed to take special care about? I don't think Uncharted 3 needed the warning it got (which was a full screen of text about it), but Beat Hazard cannot warn you enough, in my mind.

    I wouldn't mind these things being skippable, or an option to just go right to the game after the first boot up of the game so it remembers that I've already viewed the logos and I'm fine with going straight to the game (provided the logos aren't masking the load times). I'm fine with GG doing this seeing how big Killzone is going to be in file size. That being said, I think we should look to the flip side of this coin before saying that it's the best decision ever.

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    MooseyMcMan

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    I personally think it would be better if there was one, and it was SpeedTree, but I still think this is cool.

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    mike

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    Killzone - so next-gen it'll give you epilepsy. Slap that on the box and ship it!

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    Humanity

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    Game keeps on sounding better and better. No splash screens is cool. GTAV would be awesome if it loaded quicker - I like the idea of going straight to the game.

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    Belegorm

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    Anyone else remember how with PC games back in the day you could always click through the splash screens to get right to the main menu or the loading screen? Then several years back you started to have to press the ESC key, and now for many games the game forces you to sit through them. I think having splash screens at the start of the game is fine if I can click or hit a button to skip them, individually, quickly.

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    cloudymusic

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    #6  Edited By cloudymusic

    That's great. Companies being considerate to their customers and removing some of these pointless (albeit minor) annoyances is always nice to see. It's hard to tout the quick launch speed of your console's games if you have to sit through 20 seconds of unskippable logos before you can actually interact with it. Hopefully other companies will follow suit.

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    bigjeffrey

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    #7  Edited By bigjeffrey

    well now that both consoles have this "leave games running in the background" spashscreen will be a thing of the past. Just turn on and continue from where you left off, no rebooting.

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    SomeDeliCook

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    This needs to become a standard. I have a joke with my brother that a few years ago we played this NES game called City Connection and you would be in the main menu so fast that it came on before you even finished pressing the power button.

    It'd be nice to to play a very quick game for a few minutes and not have to sit through 5+ minutes of splash screens and loading.

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    Brendan

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    I like the compromise that you would see the logos upon first load, then they disappear or become skippable.

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    lego_my_eggo

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    #10  Edited By lego_my_eggo

    Im sure it is going to be a case by case basis. As the person who is just there to play the game i really don't need to know its using whatever 3rd party software, its not like im going to go out and buy that software, or search for games to buy using that software. The only thing i care about really is who developed the game, and that can and normally is put all over the game so you know who it was.

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