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Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Games made for a younger audience, usually between 3-9.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
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