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    Kinect Adventures!

    Game » consists of 3 releases. Released Nov 04, 2010

    Kinect Adventures! features a series of gesture-based mini-games using Microsoft's Kinect sensor.

    canuckeh's Kinect Adventures (Xbox 360) review

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    Post-mortem Xbox game review

     I thought about trying to review the Kinect sensor itself, but I think you already know whether or not you want to buy this peculiar device. A divisive machine to be certain, anyone that has heard about the Kinect for a great length of time has long since formed an opinion, so you don’t need mine. If your idea of fun involves having friends and family over and playing lighthearted entertainment for laughs while getting high on life, you want the sensor. If your idea of fun involves sniping off Middle Eastern terrorists, proclaiming racial epitaphs on a headset while high on something besides life, you don’t want the Kinect. If you can’t be arsed to move the coffee table in front of your television, you don’t want the Kinect, but I recommend a gym membership. And if you don’t have a coffee table to move, let alone a television, Xbox, living room or house, well I recommend the Salvation Army over the Kinect.

     If possible,pay several thousand to raise your ceiling to jump in Kinect Adventures.
     If possible,pay several thousand to raise your ceiling to jump in Kinect Adventures.
    As a western European with a sizable basement living quarters and gainful employment, I like the Kinect sensor. I’ll put aside the half-second lag, the pointlessness of the facial scan ID feature and the possibility that the Kinect is the reason my Xbox suffer a red-ringed death. And it bears mentioning that the installation involves several minutes of complete silence, a luxury I wouldn’t have if I tried installing it on a relative’s household filled with screaming children. And the menu navigation is flawed; having to hold your hand over a specific spot is a slow method of accessing options. The voice recognition works but it leaves room for expansion; when I can say “Xbox! Super Meat Boy!” and thus boot up the anti-thesis of the Kinect sensor, I will consider this technology a true success. And above all else, it is the absolute freakiest experience ever in one moment during the install when your avatar is duplicating your physical movements with near-precision. It is especially freaky when your avatar is the giant TV-screen head from Risk: Factions wearing the Earthworm Jim supersuit.

    Kinect Adventures is the pack-in title with the sensor, and the game that proves all this newfangled motion-sensing technology works. It’s a series of mini-games that grabs your full-body movements and makes you move in spastic, often unpleasant ways. There’s some peppy, annoying boy scouts/meets animal crackers-theme of a group of adventurers looking for treasure overbearing the game, and it seems that their means of finding treasure is to replay the exact same five mini-games over and over. I personally hate these treasure seekers, if just because they forced my avatar to take off his TV head and supersuit.

    So you’ll replay five mini-games over and over again to earn badges and unlock weird trophies. Such trophies include Achievements (yes, this game treasures your gamerscore), avatar clothes to not wear unless you want your avatar to be a 20-something year old boy scout, and weird talking trophies that can recreate a vocal sample of your choosing. Ever want to see a furry critter recite some Wu-Tang lyrics? I sure as hell did.

    The mini-games themselves are a mixed bag. “Duck and dodge wacky obstacles or else you’ll get pimpslapped” has you on an automated mine cart, physically avoiding obstacles by moving out of the way, and contorting your body in different positions to collect coins. This can be very amusing, although I think only Yao Ming or someone with great armspan can truly get a perfect score with the way some of the coins are spread out. Likewise “I’m on a boat, bitch!” has you on a raft, moving your body to steer your raft across a raging river with ramps to collect coins along the way. Since there are somewhat dynamic courses here, this mini-game stays interesting longer than most.

     Top-ranked Kinect Adventures player.
     Top-ranked Kinect Adventures player.
    “Deflect balls with your balls” (I can’t verify if any of these are the real game names since my Xbox died) has you using your arms, legs, torso and (usually) head to deflect balls towards a series of bricks. It’s not the deepest of games but you’ll get a kick of someone dancing around like Yosemite Sam is unloading at their feet. From there, the games become less intriguing. “Plug your hole” involves moving your hands and feet to block holes in a glass tank. You’ll get to see someone assume somewhat awkward-but-not-too-awkward positions but the arbitrary nature of this game gets old fast. Like with the other games, the Kinect will take a bunch of snapshots of you acting a fool, and the ones taken of you covering leaks are the least foolish, if that amounts to anything. The worst mini-game of the bunch is “act like you’re in that fucking owl movie” where you have to flap your arms to float, drop them to sink, and try to collect all the orbs in the area. Besides being extensively shallow, the game treats “dropping your arms” like an additional flap, so you’ll get a quick jump in the air before actually dropping down to collect the orbs beneath you. So this is the one game where lack of responsiveness is an issue.

    And that really is all that Kinect Adventures has to offer. The game certainly proves that the Kinect works and can be a barrel of great amusement. I felt like the Wii controller was too abstract an inaccurate for the tasks it would ask the player to accomplish; swinging that doohickey like a baseball bat didn’t always yield the result you would expect out of swinging a Louisville Slugger, for example. (Plus early adopters ran the risk of their remote smashing into their television.) What I’ve played of the Kinect so far, the motions involve physically recreating motions with your body, and people that accidentally crash through their television set probably deserve their fate. So the Kinect itself is a thumbs up. Kinect Adventures, on the other hand, will provide amusement for yourself and the party for about 30-60 minutes before being put away in favour of Dance Central.

    3 stars 

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    Other reviews for Kinect Adventures (Xbox 360)

      Timed lag prevents more fun...but otherwise a real fun time...but 0

      I was very hesitant to purchase the Kinect. I did not know how "wii" kiddy it would be or if I would want to spend a lot of time on this for the price of admission. I have a couple hours and an almost sweaty fun attitude so far. I am just hoping that this don't run thin on the whole "you are the controller" idea. I am guessing that in a couple months this might be coming up stronger with more ideas being used to make fun games like this. The Idea for this is really good..but the slight lag with ...

      1 out of 2 found this review helpful.

      Adventures abound, bring your family 0

       “Let your friends know you wont be sitting on the couch much” the game blurs during the intro movie and while Kinect adventures can be seen as many things, you can never call it a liar because during your time with this game you’ll spend a lot of time on your feet.Surprisingly there is a story that connects the various activities within Kinect Adventures, you have become the newest member of  The Adventure Team, a group of  energetic go-getters who travel round the world performing hi-octane ac...

      0 out of 0 found this review helpful.

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