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    Kingdom Hearts 3D: Dream Drop Distance

    Game » consists of 7 releases. Released Jul 31, 2012

    Kingdom Hearts 3D: Dream Drop Distance is a new entry in the Kingdom Hearts series for the 3DS.

    Do drops matter?

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    apocralyptic

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    #1  Edited By apocralyptic

    I've been playing this game for about 7 or 8 hours now... I'm at the end of the second world, and I've done about 10 "drops" (which is when the game forces you to switch from one character to the other). Does anyone know if the drop number matters? Is there some benefit to trying to beat the game with a minimal number of drops? If I'm enjoying playing as a particular character (usually Riku), can I just switch back to them whenever the game forces me to "drop", with no penalty? I realize that eventually I will have to go back and play through the game as the other person :)

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    GabrielCantor

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    #2  Edited By GabrielCantor

    Having just beaten it, I can say no it doesn't seem the drop number matters at all. I guess the only reason to not drop back immediately is to get drop points for the temporary stat boosts you can get when you drop.

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    apocralyptic

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    #3  Edited By apocralyptic

    @Epidehl: Thanks for the reply. That's a good point... I forgot that if you drop immediately, then you don't have a chance to get drop points for those temp upgrades (which is one of the only things making Proud Mode manageable for me so far). I just get frustrated when I'm in the middle of a boss fight or an interesting area and I have to switch.

    Overall I'm enjoying this game, but man are there a lot of different (and bizarre) mechanics. Penny Arcade was on the money with their comic about it: http://penny-arcade.com/comic/2012/08/03

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    VergeofChaos

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    #4  Edited By VergeofChaos

    As far as I'm aware, the number of overall drops accumulated is insignificant and one can drop instantly back to back or at any other point premature to the drop timer expiring. Such control sacrifices the temporary stat boosts available as drop bonuses but is necessary when completing the special portals for the End of Pain Keyblade.

    For trouble with running out of drop time during battles, equip drop-me-nots to extend it.

    I'm in Proud Mode as well and here is how I've made it kind of a joke--so far.

    - I achieved my first clear in Standard Mode and entered Proud Mode with New Game +.

    New Game + allows one to carry over their spirits from a clear file to a new one. This can make moves normally unavailable until later in the game available in the beginning.

    I had Superglide, Dark Splicer, Dark Break, Faith and Sonic Blade before even leaving Traverse Town the first time.

    - While working on the first three special portals and acquiring the above moves, I grinded in the fifth district of Traverse Town until level 30.

    - Out of favoritism, I visit the first cluster of worlds in reverse order. I start with the most difficult, Prankster's Paradise. Consequentially, the Dream Eater's were a bit of a bitch at first, particularly on Riku's end. So I grinded again until level 40. I finished both boss battles in 30 seconds to a minute. After finishing all special portals I left at level 43.

    Next was The Grid. I had Rinzler defeated seconds after the battle turned upside down for the first time. Riku's boss battle took a bit longer but was just as easy.

    I am now in La Cite Des Cloches at level 47 and the Nightmare that chases Riku across the bridge and through the outskirts hit me several times but barely did damage.

    The most difficult two bosses for me whom I haven't faced yet in Proud Mode and I'm not looking forward to it are the damn Spellican in Sora's SoS and Mystery Cloaked Nightmare dude, the first of the string of final bosses in Riku's TWTNW.

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    htr10

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    #5  Edited By htr10

    I wish I knew how to create a meme, because if I did, I would create a meme of people asking if something that is in the title of something matters.

    This edit will also create new pages on Giant Bomb for:

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