Just finished up my playthrough of Kingdoms of Amalur : Reckoning. A little something over 102 hours for a 100% playthrough (or some close approximation of it). I had good to great fun throughout most of it, though it did overstay its welcome a bit.
- After about 80 hours I started to tire of the VOs. Whereas before I was able to successfully ignore all the redundancy and immerse myself, it just wore me down over time, being fed the same informations countless times over. That's when I started to 'click away' VOs frequently.
- Combat broke on multiple occassions due to too well optimized gear, respectively gamebreakingly overpowered itemization. I tried out crafting in the final zones too, which again was instantly gamebreaking with my survivability and crit rates getting stupid high and enemies getting pretty much one-shot.
Is it just me who did a 'content clear' playthrough and had like 100 hours less on their playtime than Big Huge Games advertised? Wasn't there an article about a 200 hours internal speedrun clicking away all dialogs? I bet 30-40 hours of my playtime was dialogs alone. Oh well - I got my money's worth and then some.
All things said. These are my lessons to having an enjoyable 'Clear KoA:R' experience. There's some really bad and boring sidequests, but I'd estimate it's about a 30/70 split. 70 in a 100 sidequests are actually worthwhile doing. If you can live with such odds, do them.
- Don't zone, before you're done with all quests.
- Don't craft.
- Don't minmax too much.
- In combat, do what's cool and stylish and challenge yourself to perform well, rather than just going for what works (because button mashing works).
- If you break combat, roll back to less optimized gear.
- Read all the books and notes.
- Engage in VOs and really listen and look - procedural facial animations and voice acting is much better than you'd think at first glance.
- Click away VO redundancies.
How about you guys? What's your playtime tally been? How did you like it overall? Your tips for prospective clear playthrough players?
With some effort, I managed to get a great gameplay experience out of KoA:R, albeit it did overstay its welcome at the end and combat and loot and crafting and consumables just lack the checks and balances to maintain a fun challenge throughout - though with 'combat roleplaying'/'pretending' the visceral 3rd person action mechanics managed to stay satisfying nonetheless. Good fun and a great value proposition.