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Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
The Art of tracking down criminals and the wanted like for a cash reward.
Sometimes you want a challenge, sometimes you wanna coast.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
To place troops in a fortification in order to protect against invaders.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A militia is a group of regular citizens that work, often without pay, to enforce laws and provide defense for a community.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Nomads are people with no permanent settlement.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Peasants are agricultural laborers and countryfolk who are working the land, usually for others. Hobbies include farming, paying taxes, getting in the way of swordfights and being eaten by dragons.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
The act of hiring qualified people for a job or enlisting them for warfare purposes.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
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