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Game » consists of 12 releases. Released Mar 21, 1996
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
A fish with swim goggles. A common enemy in water sections of Kirby games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Wham Bam Rock is the boss with giant rocks as hands and body is hidden in the darkness
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A wall-clinging enemy common to earlier entries in the Kirby series.
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
Broom Hatters like to split time between obsessively sweeping up whatever location they are in and attacking Kirby.
The Cappy is a common enemy in Kirby games. It is a mushroom whose cap can be knocked/eaten off, after which it resembles a haniwa.
Potentially deadly in the real world, annoying and funny in the animated world.
Games released on cartridges that features extras (extra chips, receivers, etc) that the consoles cannot do without them.
Chilly is a recurring enemy and sometime ally in the Kirby series.
A jack-in-the-box enemy in the Kirby series.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A character with the ability to copy or steal powers or weapons from their enemies.
Sometimes you want a challenge, sometimes you wanna coast.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 1996 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 16-18.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
An illusive effect in games with 2D graphics where a character attacks the player so that it seems like the attack came from either behind or in front of the screen.
A faceship is any vehicle that is modeled after the character that drives it.
Cold-blooded aquatic animals that have scales and breathe through gills.
Water that defies gravity by being suspended in the air.
Some games want to stand out on the retail shelf, and being shiny is one way to do that. Sometimes the foil is simply shiny and other times they stand out even more by being holographic.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
A very common water enemy in the Kirby series.
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