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Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
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