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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Typically found in fighting games, combos are a series of strung-together moves.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
"Hand to hand. It is the basis of all combat." -Gray Fox
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Objects such as player characters or creatures that due to resource limits or wonderful old-school texturing methods only are half-textured, then mirrored. To be classified as a mirrormonster though, there has to be some hilarity involved, it's not simply or limited to being a TECHNICAL TERM.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
When a character that the player fights as a boss is playable elsewhere.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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