This trailer is for Switch, but it's been confirmed this change applies to all three versions of the re-release. For those who didn't play the game the first time around, the original release didn't offer the "Good Cop / Bad Cop / Accuse" options, but rather "Truth / Doubt / Lie". The idea behind the system was, if you knew the person was telling the truth or lying due to evidence you'd collected, you would select the relevant option and tie it to the relevant evidence. If you didn't know or felt unclear whether what the interviewee had just said had anything to do with your specific case, you'd hedge your bet and select Doubt.
For anyone who has played this game, the motivation behind the change is obvious. Too often, Phelps would fly off the handle when you selected the "Doubt" option, giving conversations this insane ebb and flow and often leading players (ie. me) into situations where you were suddenly doublting yourself, and as a result you'd come out of interrogations with no new information and zero successful probes, which would make it all the more confusing at times when the accused was either charged or released.
In my opinion, at first glance this change is smart, but it actually doesn't communicate how that system was designed as well as the old language did. It's been a while since I've played the game, so maybe in practice it will make a lot more sense, but the more I think about it this just solves one problem by creating a new problem. I don't recall the doubt option always being a "bad cop/renegade" response, particularly in the early and late game, but maybe my memory is mistaken. I'm sure Rockstar knows this game better than I do, so I bring it to the good people of Giant Bomb: does this change make sense to you? Do you like it, or worry the system was fundamentally flawed and changing this bit of system dressing won't help address the underlying confusion of the system?