i really liked parts of L.A. Noire. But by far the most frustrating thing for me when I was playing was the check mark or X they put next to the questions when you interrogate someone. If they expect you to just move on even if you screw up, especially with the sometimes fickle nature of the truth/doubt/lie system, then why just let you sit there and have to look at a mistake you made? One that you can't undo unless you quit, reload, and do everything in that location all over again.
I wish they had just crossed out the question, and force you to review your clues to figure things out. it would have felt less spoon fed to the player, and also wouldn't be so aggravating to players who can't stand moving on when the game basically tells you, "nope, you screwed up."
Did anyone else feel this way as they were playing?
L.A. Noire
Game » consists of 17 releases. Released May 17, 2011
- PlayStation 3
- Xbox 360
- PC
- Xbox 360 Games Store
- + 4 more
- PlayStation Network (PS3)
- Nintendo Switch
- PlayStation 4
- Xbox One
L.A. Noire is a detective thriller developed by Team Bondi in Australia and published by Rockstar Games.
The most frustrating thing for me.
I had no issue once I watched for tells.
They all ways have a tell. Not making eye contact. Bting their lip. Swallowing a lot.
At first is pissed me off when I would select to many incorrect answers, it basically led me to replay the case because I didn't want to get any of the questions wrong, after awhile I gave up on the idea and got on with it, mainly because the later cases get quite long and it's pointless restarting the whole thing. Personaly I'd rather save the cases I screwed up until after I had completed the game to leave myself some replay value, instead of wasting time replaying the cases trying to get everything right on the first run, and plus I found it boring playing the same bit over and over again just so I could get everything ticked.
I do agree with the idea of the ticks and crosses though, it's all well and good being rewarded with new dialog options when you get questions right, but without the crosses the player would find it hard to keep track of the questions they were getting wrong. I also found it to be usefull to nail down what sort of person I was dealing with, I mean liars lie, so if I thought they were telling the truth 2 times in a row and got 2 crosses, then I was dealing with a shady character and the chances of them ever telling the truth were slim, but I do see where you are coming from with the taunting part, I think the main thing to do is to look past it and try to get the other questions right and save yourself some replay value at the end.
I didn't mind getting a notification when I got a question wrong. I look at it as a reminder to let me know that I need to slow down, double-check dialog and take a better look at the evidence/suspect.
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