L.A. Noire
Game » consists of 17 releases. Released May 17, 2011
- PlayStation 3
- Xbox 360
- PC
- Xbox 360 Games Store
- + 4 more
- PlayStation Network (PS3)
- Nintendo Switch
- PlayStation 4
- Xbox One
L.A. Noire is a detective thriller developed by Team Bondi in Australia and published by Rockstar Games.
Those Side Missions
I agree. i had a problem with these as well. I just think as well as they are done they don't fit in with the rest of the game at all. The main game is trying to be slow paced and methodical and then you go out and blow the heads of 10 guys with no seeming consequences.
You receive experience that goes toward your next rank, which is enough for me. I just wish that there was more than 40 missions that weren't repetitive.
You're right, but I'll be focusing solely on the actual story when I reach that point.@Axxol: they become kind of pointless once you reach max rank though
experience points and you also can work towards a trophy or achievement I think. Also if you finished everything and complain there isn't enough shooting, then play the side missions. The side missions marked in red are new ones, you don't have to replay old ones. I think they are all suppose to be different.
I agree with you. Doing any of the side missions reminds me of how much a video game this is. What's worse is that every single person is a track runner. No matter how old or fat they are they can all climb up a drain pipes like they're fucking spider man.Adrenaline. I'm sure if you were being chased by cops you could scale a building.
i was disappointed that i couldn't try to capture criminals rather then just shoot them. i once snuck up behind a guy held up in his house ("Honey Boy" mission) and ran up to him thinking i could mash some button to tackle him down and arrest him rather then kill'im. didn't happen, he just shot me dead as i mashed random buttons.
Cole must have mountains of paperwork for all the people he blows away in those random missions. I remember a robber one where I managed to catch up with the guys the moment they hopped in a car and blew the driver's brains out before he could peel away. The guy didn't even shoot at me. I imagine that kind of thing is generally frowned upon. Well except for Rusty I guess.
Clearly the side-missions were just an afterthought; something to tide over all the people who would complain there wasn't enough shooting. The cover-based shooting isn't all that great anyway, but I thought the side-missions acted well enough as an occasional diversion. I'd only do one every so often, and they can help to break up the pace of constantly just heading to hotel rooms/bars and tapping X everywhere. They feel a little tacked on--even with their surprisingly well done opening cutscenes--but again it's what I was expecting anyway.
Well, I agree with some of the points made here. There is a stark contrast between the excellent openings and generic closers. I also think it would have been fun to have short interrogations in there to break up the shooting and driving a bit. And there is no reason why you shouldn't be able to tackle fleeing suspects at all times (or fire a warning shot if they're armed). That seems a bit inconsistent.
On the other hand, I'm glad these were even included and compared to the random events and stranger missions from RDR, they're seated nicely in between. So far I've been mostly ignoring them unless when I feel the pacing calls for a little mid-case action. In that way it's a great integration into the plot. Your progress is universal so don't try to see all forty in your initial playthrough, just let it happen over time in a second playthrough or case replays.
Thinking about it now, it would have been awesome if the game had an "arrest" mechanic of some sort, similar to True Crime or even RDR. Being able to cuff suspects outside of cutscenes would have been great. Hell, I wish we could just subdue enemies instead of outright killing them. /rant
I agree, they were all too similar which made them get boring fast.
I did like the one where you chase the crazy guy that has the pan on his head though.
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