I feel like L.A. Noire is a game you have to stick out. There's an incredible lull in the middle of the game; specifically, right after Homicide, before the main story begins to get explained. After a few cases of Vice, it sunk itself into me. Even with having the twist spoiled for me, I still thought it was nifty. The end is probably the only weird part. Not exactly disappointing, but it leaves you with a feeling that either whatever you've attempted has ultimately amounted to nothing (fair, but somewhat depressing), or there's supposed to be a sequel to wrap things up. There won't be a sequel. At least not one worth a damn. So ultimately, it turns out to be a kind of true-to-life, but sad tale with a message.
It might have nudged its way into my GOTY list if I had finished it last year, but only because of the low number of current games I finished.
I have nothing against the game, as it gives you the opportunity to skip the elements you don't care for (for me, that was the open-world aspect of it). It just didn't hold my attention enough for me to consider it one of my favorites. Maybe that's the fault of the DLC. I bought the season pass before having played a whole lot of it, and it added enough cases to the game to make it seem like it was dragging on too long.
That said, having finished it after all this time, I don't see the general sense of ire I've witnessed surrounding this game about a month after release. It has more than enough good in it.
And of course, who can speak ill of the facial mapping technology? It's not the answer to all of the trouble of bringing video game characters to life (these actors look like their real-life counterparts in a way that breaks the immersion to me, having seen them in various other roles in television), but it's still a great and necessary step forward.
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