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    Lead and Gold: Gangs of the Wild West

    Game » consists of 5 releases. Released Apr 08, 2010

    Lead and Gold: Gangs of the Wild West is a team-based multiplayer shooter, featuring a Western setting and four playable character classes.

    Money Bags And Powder Kegs Make Lead And Gold Exciting

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    jeff

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    Edited By jeff
     Once the trapper has you on her scope, it's lights out.
     Once the trapper has you on her scope, it's lights out.
    This comparison is going to sell Lead And Gold: Gangs of the Wild West short a little bit, but it's an effective bit of shorthand that'll give you a fairly clear top-level view of what Fatshark's upcoming game is all about. Lead And Gold is a Western-themed, third-person take on Team Fortress 2, offering class-based multiplayer in a variety of team-based modes. Fatshark brought the PC version of the game by the offices earlier this week, and though it may take a few cues from other popular shooters, Lead And Gold has a feel all its own.

    There are four different player archetypes to choose from in Lead And Gold. The gunslinger is probably the most straightforward of the bunch. He's armed with a pistol, and his special ability lets him shoot faster than any of the other types. The blaster is your typical shotgun/heavy weapons guy. He carries a double-barreled shotgun that can wipe players out at close range, and his special ability is a dynamite toss. The deputy (my favorite of the four, if you must know) carries a repeater carbine that lets you get off 12 shots fairly quickly before you have to reload. His rifle is pretty accurate, making it good for headshots. The deputy's special skill marks enemies for all to see, causing a skull icon to appear on them that can be seen through walls by all players on your team. If you're marked, another player on your side can come up and remove the mark. The fourth class is the trapper, a sniper class that, as you might expect, can lay out traps.

    The special abilities work on a timer, so you can just mark an entire team at once with your deputy or repeatedly toss dynamite as the blaster. Also, each class has its own unique "synergy" bonus. These are benefits that you gain and share by being close to the other players on your team, so being close to a deputy will increase your damage, while being near a blaster reduces the amount of damage you take. Also, getting close to other players automatically heals you. As long as you aren't getting shot in the head, the players feel fairly resilient, especially if you're sticking together. But no amount of friendly healing will save if you if someone shoots at you while you happen to be running around with a powder keg in your arms...

      You can shoot from the hip, but aiming down your sights is always more accurate.      
    You can shoot from the hip, but aiming down your sights is always more accurate.      
    The modes in Lead And Gold start at simple team deathmatch and get into more objective-based territory. Greed spawns a sack of gold in a central spot on the map, and players must fight to pick up the sack and lug it back to base, essentially making it a version of one-flag CTF. Conquest is a zone control mode, but the zones are connected, meaning teams will have to capture them in order as they work their way across the map and attempt to take over the enemy home base, ending the match. Another mode has one team on the attack and attempting to bring explosives to multiple bomb sites, which the defenders are trying to stop. The catch is that the bomb is a very volatile powder keg that can't take more than a few shots before blowing up. So the carriers will have to be quick to drop or throw the keg if it gets hit, while the rest of the team will have to form a perimeter around the carrier to keep him safe. Once you've planted the keg, a few shots take it, and your target, down.

    The game will support up to ten players in all and will contain six different maps, which feels like a good number for a downloadable game. Visually, the different maps cover typical spots like rundown town settings, mines, and so on. Lead And Gold is running on a version of the Diesel Engine, the same technology that powered games from the now-defunct developer, GRIN. Overall, it looks pretty nice, and since that technology has already appeared on the PC, PlayStation 3, and Xbox 360, it seems likely that it will maintain a similar level of quality across all three of those platforms.

    Lead And Gold: Gangs of the Wild West is currently scheduled to hit Xbox Live Arcade, Steam, and the PlayStation Network in Q1 of 2010. 
     
      
        
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    jeff

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    #1  Edited By jeff
     Once the trapper has you on her scope, it's lights out.
     Once the trapper has you on her scope, it's lights out.
    This comparison is going to sell Lead And Gold: Gangs of the Wild West short a little bit, but it's an effective bit of shorthand that'll give you a fairly clear top-level view of what Fatshark's upcoming game is all about. Lead And Gold is a Western-themed, third-person take on Team Fortress 2, offering class-based multiplayer in a variety of team-based modes. Fatshark brought the PC version of the game by the offices earlier this week, and though it may take a few cues from other popular shooters, Lead And Gold has a feel all its own.

    There are four different player archetypes to choose from in Lead And Gold. The gunslinger is probably the most straightforward of the bunch. He's armed with a pistol, and his special ability lets him shoot faster than any of the other types. The blaster is your typical shotgun/heavy weapons guy. He carries a double-barreled shotgun that can wipe players out at close range, and his special ability is a dynamite toss. The deputy (my favorite of the four, if you must know) carries a repeater carbine that lets you get off 12 shots fairly quickly before you have to reload. His rifle is pretty accurate, making it good for headshots. The deputy's special skill marks enemies for all to see, causing a skull icon to appear on them that can be seen through walls by all players on your team. If you're marked, another player on your side can come up and remove the mark. The fourth class is the trapper, a sniper class that, as you might expect, can lay out traps.

    The special abilities work on a timer, so you can just mark an entire team at once with your deputy or repeatedly toss dynamite as the blaster. Also, each class has its own unique "synergy" bonus. These are benefits that you gain and share by being close to the other players on your team, so being close to a deputy will increase your damage, while being near a blaster reduces the amount of damage you take. Also, getting close to other players automatically heals you. As long as you aren't getting shot in the head, the players feel fairly resilient, especially if you're sticking together. But no amount of friendly healing will save if you if someone shoots at you while you happen to be running around with a powder keg in your arms...

      You can shoot from the hip, but aiming down your sights is always more accurate.      
    You can shoot from the hip, but aiming down your sights is always more accurate.      
    The modes in Lead And Gold start at simple team deathmatch and get into more objective-based territory. Greed spawns a sack of gold in a central spot on the map, and players must fight to pick up the sack and lug it back to base, essentially making it a version of one-flag CTF. Conquest is a zone control mode, but the zones are connected, meaning teams will have to capture them in order as they work their way across the map and attempt to take over the enemy home base, ending the match. Another mode has one team on the attack and attempting to bring explosives to multiple bomb sites, which the defenders are trying to stop. The catch is that the bomb is a very volatile powder keg that can't take more than a few shots before blowing up. So the carriers will have to be quick to drop or throw the keg if it gets hit, while the rest of the team will have to form a perimeter around the carrier to keep him safe. Once you've planted the keg, a few shots take it, and your target, down.

    The game will support up to ten players in all and will contain six different maps, which feels like a good number for a downloadable game. Visually, the different maps cover typical spots like rundown town settings, mines, and so on. Lead And Gold is running on a version of the Diesel Engine, the same technology that powered games from the now-defunct developer, GRIN. Overall, it looks pretty nice, and since that technology has already appeared on the PC, PlayStation 3, and Xbox 360, it seems likely that it will maintain a similar level of quality across all three of those platforms.

    Lead And Gold: Gangs of the Wild West is currently scheduled to hit Xbox Live Arcade, Steam, and the PlayStation Network in Q1 of 2010. 
     
      
        
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    Brontes_Muse

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    #2  Edited By Brontes_Muse

    This seams really fun, and polished.  I can't believe it's an xbox live arcade game.  

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    dbz1995

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    #3  Edited By dbz1995

    Might get this.

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    turbo_toaster

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    #4  Edited By turbo_toaster

    Didn't expect to be as interested in this as I am.

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    DanielJW

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    #5  Edited By DanielJW

    It will depend on how much it'll run me. This is definitely on my radar though.

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    sjupp

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    #6  Edited By sjupp
    @Brontes_Muse said:
    " This seams really fun, and polished.  I can't believe it's an xbox live arcade game.   "
    What? :U
     
    I thought this was a "normal" game.. Damn, then i'm totally getting this.
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    NeoGecko

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    #7  Edited By NeoGecko

    looks pretty awesome! 

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    WreckinRodRumbler

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    #8  Edited By WreckinRodRumbler

    Ever since I first lay my eyes on this, I've been anxious to get it. Looks mighty fine!

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    buzz_killington

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    #9  Edited By buzz_killington

    I'll get it if it's $20.

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    BirthWild

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    #10  Edited By BirthWild

    wahoo! I've been waiting for this game! A good multi-player western shooter is something I've been HANKER'N FER

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    acecards

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    #11  Edited By acecards

    this games looks really polished for a xbox arcade game...definitely in my radar

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    PsychedelicET

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    #12  Edited By PsychedelicET

    I like what I'm seeing and hearing about this game so far - I hope it turns out well.

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    Downandout

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    #13  Edited By Downandout

    Now to choose whether to get it on PC or 360, hmmm this is an annoying choice ¬¬

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    Rowr

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    #14  Edited By Rowr

    i would also like to express my positive feelings towards this game.

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    ImperiousRix

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    #15  Edited By ImperiousRix

    This has actually been on my radar for some time.  Might have to pick it up.

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    Linkyshinks

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    #16  Edited By Linkyshinks

    I like the look of this.

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    addictedtopinescent

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    I'm liking this, looks very fun if there are enough people out there playing

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    crusnchill

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    #18  Edited By crusnchill
    @Rowr said:
    "i would also like to express my positive feelings towards this game. "

    Go on then. lol. You said you'd like to and then didn't actually show them. nah, I'm just playing. 
     
    I agree with you though, this game look's pretty cool and kinda different. 
     
    I give it 4 star's at the moment.
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    Daniel

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    #19  Edited By Daniel

    Looks pretty fun! Definitely gonna have to pick it up on PSN.

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    jim_dandy

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    #20  Edited By jim_dandy

    This looks really good, but it makes me wonder:
     
    Fatshark is a Swedish company. 
     
    If Italian made westerns are spaghetti westerns, then what are Swedish made westerns?

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    Brontes_Muse

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    #21  Edited By Brontes_Muse
    @jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
     
    Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.  
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    HydraHam

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    #22  Edited By HydraHam

    At first i thought eww looks like a mediocre retail game, but seeing as its XBLA and will probably be between 10-20 dollars looks pretty pretty good

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    CowMuffins

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    #23  Edited By CowMuffins
    @jim_dandy said:
    " This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
    Fish westerns.
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    KuribosShoe

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    #24  Edited By KuribosShoe
    @jim_dandy said:
    " This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
    Meatball Westerns.
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    Abercromby3

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    #25  Edited By Abercromby3

    looks pretty good, hope it doesn't suffer from XBL TF2 syndrome where nobody plays, but hopefully the fact it's on the arcade will mean it recieves the purchases it looks like it'll deserve.

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    demontium

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    #26  Edited By demontium
    @Abercromby3 said:
    " looks pretty good, hope it doesn't suffer from XBL TF2 syndrome where nobody plays, but hopefully the fact it's on the arcade will mean it recieves the purchases it looks like it'll deserve. "
    or too many people play 
     
    seriously TF2 is packed on xbl (even tho i play steam) 
     
    its biggest problem was lag
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    jakob187

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    #27  Edited By jakob187

    Okay, I'm interested.  I hadn't really heard anything about this game, but I'll check out anything that involves shooting and XP...

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    BRNK

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    #28  Edited By BRNK

    This seems to be more the spiritual successor to Red Dead Revolver than RDR: Redemption is in terms of tone and style. This is a very good thing! We're lucky, we're going to get two westerns with mucho style in 2010.

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    RedSox8933

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    #29  Edited By RedSox8933

    I really want to get this but I don't think that the multiplayer will ever take off.

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    BD_Mr_Bubbles

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    #30  Edited By BD_Mr_Bubbles
    @Linkyshinks said:
    "I like the look of this. "
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    Carlos1408

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    #31  Edited By Carlos1408

    Looks interesting. Hadn't heard of it before this... I might keep this one under my radar. :)

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    citizenjp

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    #32  Edited By citizenjp

    Cant wait for this one. Its like online Red Dead. :D

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    AntiHero

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    #33  Edited By AntiHero
    @Brontes_Muse said:

    " @jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
     
    Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.   "

    That's what you get for believing everything you read from the bottom of  Snapple caps. 
     
    On Topic: This game looks really fun. I regularly play a HL2 mod called Fistful of Frags and this could be a good successor to that.
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    rjimmy1989

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    #34  Edited By rjimmy1989

    that's an xbox arcade game!? definitely getting it 

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    #35  Edited By Johanz
    @KuribosShoe said:
    " @jim_dandy said:
    " This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
    Meatball Westerns. "
    IKEA-Westerns!
     
    But yeah, I'm getting this. It looks fun, good, and really well made for an arcade title. Besides, how many well polished western MP shooters are there out there? Hmm? Hmmmmm!?
     
    Call of Juarez - Bound in Blood had pretty nice MP but I dunno if it was the netcode or the players being on the other side of the world but I always had lag issues in that game.
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    stonyman65

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    #36  Edited By stonyman65

    Reminds me of a western Fortress Forever for some reason.   Looks good.

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    MeatSim

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    #37  Edited By MeatSim

    Looks good so far and I like the idea of a multiplayer focused wild west shooter.

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    august

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    #38  Edited By august

    Looks just different enough from tf2 to be interesting.
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    Nemesis

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    #39  Edited By Nemesis

    Looks like Gears of Fortress 2: Western. 
     
    I'm surprisingly interested in the game.

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    Rebirth1337

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    #40  Edited By Rebirth1337

    Looks awesome. I'll buy for the PC if it's $20 or lower.

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    FiestaUnicorn

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    #41  Edited By FiestaUnicorn
    @Brontes_Muse said:
    "@jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
     
    Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.   "

    If you keep admitting your mistakes you will be banned from the internet.  LEARN THA RUL3S!
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    Ghostiet

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    #42  Edited By Ghostiet

    If the price on the Polish PSN will be decent and the amount of players good, I'm definetly getting this. The shooting looks okay, it's a pretty game and also it has some neat ideas - like the teamwork stuff and the shooting while waiting for respawn.

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    xyzygy

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    #43  Edited By xyzygy

    As soon as I seen "40 XP" pop up, I was interested.

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    Daryl

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    #44  Edited By Daryl

    I'm really looking forward to this.

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    titio1300

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    #45  Edited By titio1300

    I wasn't expecting to care about this game but from the preview and the gameplay videos it actually looks damn good.

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    AgentofChaos

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    #46  Edited By AgentofChaos

    Wow, im totally getting this.

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    cspiffo

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    #47  Edited By cspiffo

    Interesting Arcade style Western Shooter.  I'll have to look into this.

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    SaucySala

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    #48  Edited By SaucySala
    @BRNK said:
    " This seems to be more the spiritual successor to Red Dead Revolver than RDR: Redemption is in terms of tone and style. This is a very good thing! We're lucky, we're going to get two westerns with mucho style in 2010. "
    You are correct sir. Looks like a better controlling Red Dead to me. With actual awesome multiplayer
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    EndlessMike

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    #49  Edited By EndlessMike

    The weirdest part of this story is the publisher, Paradox Interactive. They usually publish super niche history-based strategy games.

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    RHCPfan24

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    #50  Edited By RHCPfan24

    Looks like a fun game!! I love Westerns and a pseudo-Team Fortress 2/Borderlands one has my interest.

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