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Game » consists of 3 releases. Released Oct 01, 2002
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The act of living outdoors, usually in a tent. It is a common method of providing comfort while resting in forested areas or other regions away from established civilization.
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A status of decreased cognition caused by a substance such as alcohol.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Games where players are given material to read; this includes books, newspapers, and emails.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
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