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l'Cie are humans who have been turned into servants by fal'Cie.
The act of breaking the law.
These are the characters who prefer to walk through life without anyone by their side, even though many times they will still wind up as part of a team. They tend to be rough around the edges in order to try and push others away.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Misanthropy is the hatred and fear of human beings and humanity in general.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Sequels that have the player controlling a different character than the preceding game(s).
Nihilism is a philosophy that life is meaningless.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
The act of killing a monarch. Generally characters involved are portrayed as traitors or revolutionaries.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
One man's terrorist, another's freedom fighter.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
An intimate physical activity between two or more individuals.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
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