Something went wrong. Try again later

    Lionheart: Legacy of the Crusader

    Game » consists of 2 releases. Released Aug 13, 2003

    The last RPG published by Black Isle Studios before going under, Lionheart: Legacy of the Crusader promised the unique setting of an alternate history Europe with mystical creatures and used the SPECIAL system popularized in Fallout, but was rushed to shelves with middling critical and commercial success.

    Short summary describing this game.

    Lionheart: Legacy of the Crusader last edited by AlexB4tman on 02/01/21 11:32AM View full history


    The last RPG created by Black Isle Studios (the developer behind Fallout 1 and Fallout 2, along with Planescape: Torment and Icewind Dale 1 and Icewind Dale 2). According to the game's chronology, during the era of the Third Crusade (1189-1192), Richard the Lionheart's mass murder of prisoners resulted in a ritual, which tore the fabric of reality and allowed magic and demons to invade the previously medieval world. The game itself takes place during the 16th century, where you, a descendant of Lionheart, must stop an evil villain from fully opening the portal (as it was only slightly cracked open back in the 1100s.) 


    Lionheart: Legacy of the Crusader implements the same SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system used in the Fallout games, along with the skills, perks, and traits systems that were also used in those games. Lionheart, thanks to the setting, also implements magic skills for players to use. Just like all other games from Black Isle Studios, Lionheart: Legacy of the Crusader includes multiple companion characters that can accompany the player character, but unlike Fallout (where the companions actions could be somewhat controlled) and Planescape: Torment (where they could be controlled just as much as the main character), the companions in Lionheart are completely AI-operated. 


    Even though Lionheart: Legacy of the Crusader was developed by a renowned studio, and used the popular SPECIAL system, and had a well-composed musical score,  it received a relatively lukewarm reception from critics. The main complaint from most critics was that unlike most Black Isle games, where diplomacy was often just as much of an option as combat (with the exception of Icewind Dale), a combat-oriented character was really the only way to get through the game. Lionheart received a 64 from, and a 57 from Metacritic.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.