MEDIA MOLECULE CREATE A MASTERPIECE OF CHARMING CREATIVITY.

MEDIA MOLECULE CREATE A MASTERPIECE OF CHARMING CREATIVITY.
Creation in the hands of talented, skilled game developers can be a beautiful thing, as they weave their magic to create wonders of both sight and sound, developing intense atmospheric third person shooters or high impact racing games, the only limit to their creative imaginings are time, money and technology. Yet if LittleBigPlanet 2 as taught me anything, it's that gamers are as creative when provided with the right set of tools. Creating creations that even they didn't think possible with the tools they developed.
Developer Media Molecule have carefully knitted together a charming story spanning around fifty levels, which do a great job of showing off some of the new mechanics they've added to the game. This time round it's a full on story, as the ever delightful Sackboy or Sackgirl attempts to rescue Craftworld from the destructive vacuum of 'The Negativitron' with help from the Alliance, an odd bunch of Craftworld inhabitants with various degrees of personality. The story is fleshed out with full on cut-scenes and voice work, it's charming and certainly entertaining as each character's specific district offer up a variety of challenges and gameplay styles. Of course following in the footsteps of the original, the story levels in LittleBigPlanet 2 are suited for multiple playthroughs with friends, can you ace them all?

LittleBigPlanet 2 feels similar to the original when it comes to controlling your Sackperson, but he/she felt much more responsive on the jump and unlike the first game, I didn't find myself dying due to the slow sluggish controls. A number of power-ups are introduced throughout the story levels which provide even more varied gameplay scenarios for creators to dribble over. While all felt like fantastic additions to the games arsenal, I was a particular fan of the grappling hook and creatinator which allows you to fire anything you can think of as a projectile. It's interesting to note that Media Molecule designed the story levels using the same tools found in create mode using a Playstation controller, so it's clear there are many possibility for anyone with an ounce of creativity and a whole lot of time.

There's simply so much to LittleBigPlanet 2 that I can't fit it all in this review, it's stunning what a wonderful job Media Molecule have done to keep it such an approachable game when you take it all into account. It's unfortunate then that there as been some launch issues when it comes to accessing coop play or general usage, and while not anywhere near as bad as the original games launch back in 2008, it's still frustrating. I had issues simply connecting with other players, which caused the game to endlessly load the level, and there were problems loading up the list of community created levels, which simply took way to long. While these are issues that will eventually be fixed, they are frustrating, but certainly doesn't take much away from LittleBigPlanet 2.

Overall LittleBigPlanet 2 builds upon the original in all the right ways, it's more then just an expansion and the changes Media Molecule have made prove that LittleBigPlanet is still the king of user created content. If you weren't a fan of the original then this probably won't change your mind, though I suspect the tighter controls to your Sackperson will please at least a small majority of doubters. But even if your not a fan, you can't deny the power of LittleBigPlanet 2, a creative wonder that deserves your attention for it's sheer guts alone. It'll make you smile, it'll make you chuckle and it will frustrate you from time to time, but one things for certain, Media Molecule have created a must own title for any Playstation 3 owner.
SCORE: 5 STARS OUT OF 5.
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