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The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A non-interactive sequence within a game most often used for plot advancement.
It's all in the family.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
Some people just have to have all the power.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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