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A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
Games that include a simulated economy which the player(s) can affect.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Hotseat multiplayer mode allows multiple people to play the same game on one system. This generally only applies to turn based games such as Civilization IV or Advanced Wars.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
One man's terrorist, another's freedom fighter.
The assault on a city, or classically a castle, by an opposing force with intentions of conquest or pillaging. This is commonly accompanied by siege weaponry.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Present in Super Mario Galaxy and Bayonetta. Generally the ability to walk upside down, on the ceiling, on on walls. Having magnetic boots can accomplish this.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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