Something went wrong. Try again later
    Follow

    Lost Odyssey

    Game » consists of 5 releases. Released Feb 12, 2008

    Lost Odyssey tells the epic journey of Kaim, a 1000 year old immortal with no memory of his past. He soon discovers there are other immortals as a conspiracy begins to unravel.

    djmoloch's Lost Odyssey (Xbox 360) review

    Avatar image for djmoloch

    Lost Odyssey still stuck in the mist

    Mistwalker

    Despite its impressive graphics, Hironobu Sakaguchi’s Lost Odyssey still doesn’t tick enough boxes to make the 360 exclusive a must-play game. It’s still a solid RPG, but odd camera control and stale combat systems hold the game back from its potential, despite small attempts to freshen up the latter. 

    Sakaguchi, of course, shot to prominence on the back of the early Final Fantasy games, and with new studio Mistwalker, he’s still churning out quality, albeit by-the-book, JRPG fare. Sakaguchi’s previous epic for the 360, Blue Dragon, leaned towards cartoonish imaginings of the characters and enemies, and the whole design team has turned almost completely in the other direction for Lost Odyssey – characters, sets and cities are beautifully realistic, although still stylised just enough to avoid a downturn into the uncanny valley. 

    You play the game as the amnesiac immortal Kaim Argonar, caught in political intrigue between two nations as a magic-industrial revolution changes the world around him. Sakaguchi worked with Japanese novelist Kiyoshi Shigematsu to write Kaim’s backstory, which is revealed in fragments throughout the game, and is collectively entitled A Thousand Years of Dreams. These text-only story elements are skippable, but they add immeasurably to the emotional heft of the game, which probably has one of the most engaging storylines I’ve seen in an RPG for years, even if it borrows tropes from sources as varied as Tolkien and the later Final Fantasy games.

    The game’s spread over four discs, primarily to compensate for the amount of cut-scenes, which apparently take up about a third of the data spread across the discs. It took me five or six hours to get a full party together, by which time I’d reached the end of the first disc – the whole game clocks in at around 30-40 hours, a not-inconsiderable chunk of which is spent waiting for the enemy battles and cut-scenes to load. It’s worth the wait, though; the cut-scenes are beautifully rendered, and character design is fantastic, just as it was in Blue Dragon. Battles, though, are randomly placed in the wilderness maps, which means that trying to get anywhere in a hurry can be very quickly bogged down by loading screens. 

    During battle, it’s interesting to note that mortal and immortal characters in your party have different styles of play, and how you pair the two styles will have a great impact on your party’s effectiveness. Mortals, for example, level up normally and can use skills at any point once they’re unlocked, whereas immortals must be ‘linked’ to mortals in order to learn skills. There’s a lot of depth available in linking the two types together, and it’s also rewarding to play around with different combinations. 

    Twitch gamers will appreciate the addition of the combat ring system, which adds a timing-based bonus to any attacks, but this does little to make up for the incredibly slow pace of the rest of the game. It’s what you’d expect from long-form RPGs, to be sure, but if Lost Odyssey didn’t have such an appealing story, the pace would be a killer blow. As it stands, you’ll need at least a week without distractions to crack the main story.

    Other reviews for Lost Odyssey (Xbox 360)

      A very deliberate odyssey 0

      Running four disks, perhaps one of the most insanely over the top intro’s in gaming, and a sometime obtuse and initially slow plot that centers around an amnesiac immortal warrior: Hironobu Sakaguchi, the creator of Final Fantasy, delivers a product that is far from subtle in what it’s trying to do. Clearly a Final Fantasy game in disguise, Lost Odyssey is clearly trying to encapsulate the JRPG genre from the first Playstation era. Lost Odyssey’s core story themes and traditional turn based batt...

      9 out of 9 found this review helpful.

      Lost Odyssey was not a Final Fantasy killer but still a fun RPG. 0

      There are a ton of things that I loved about Lost Odyssey. The dungeons were fun and full of random puzzles. I love the collection aspect of the game, there are a ton of accessories, skills, spells, and treasures to find. The skill system was addicting as hell. The music was awesome, and the graphics were good enough. I loved the huge amount of sidequests, optional dungeons and optional bosses. However, I was not a big fan of the world map. The map made the game feel extra linear. The first th...

      8 out of 9 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.