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Many games have ammo. In some, you can design your own. Ammo is put in a weapon and fired as a projectile.
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
An explosive is any weapon or device designed to cause an explosion, whether it be a frag grenade, TNT, or a nuclear bomb.
A Gatling gun is a machine gun that uses multiple rotating barrels to rapidly fire bullets. Commonly mounted on vehicles or gunships, some larger characters may carry a hand held version.
A grapple is a device, usually thrown or shot, that allows a game character to 'hook' onto objects within the game, with the purpose of climbing or scaling.
A grenade is an explosive device traditionally thrown by hand, but may also be propelled by a rifle or launcher.
Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force.
A mobile cannon and one of the earliest types of firearm.
A Jet pack is a backpack with rocket boosters built in that usually allows the wearer to hover or fly.
Jump jets allow exoskeletons, mechs, and other heavy armored things to fling themselves into the air when the need arises.
Machine guns, generally, are heavier weapons with a rapid rate of fire. To quote the Quake manual, they "eat ammo like popcorn."
Mechs (or Mecha) are humanoid-like pilot driven vehicles often depicted in media as a combat machine. Early examples of Mech/Mecha in video games are often derived from early manga and anime as well as table-top games.
An explosive ordinance propelled by a rocket engine designed to blow an object to smithereens. A missile is often guided, in some way, to its target. For example; by laser, remote control, or computer/GPS.
Night Vision Goggles are used by armed forces and other military personnel to allow the user to see clearly in dark or even pitch-black areas.
A pistol is a very basic hand-held side arm, usually used in case of low ammo or tricky situations. They have appeared in many types of games.
The Covenant Type-1 Antipersonnel Grenade, also known as the Plasma Grenade, Sticky Grenade, Holy flare, Holy light, or the Demon flare by the Covenant is similar to the UNSC Fragmentation Grenade in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
The Plasma Gun launches plasma by using controlled magnetic fields. Plasma weaponry is used throughout the Imperium despite the possibility of the weapon overheating and killing the plasma gunner.
A revolver is a type of handgun that holds ammo in a revolving chamber. It normally houses six rounds, and in games is usually more powerful than standard handguns.
A mechanical lifeform, typically exhibiting superhuman abilities, that can be found in games as either the main protaganist or as powerful enemies or allies.
A weapon that launches rockets.
The premier choice in your defensive needs. A great companion for any one handed sword, which in addition to blocking can be used for advanced maneuvers like Shield Bashes.
The most powerful weapon at short range. Effective against Zombies, Nazis, Demons, etc. Videogame shotguns tend to have exaggerated inaccuracy at long range- real life shotguns are still fairly accurate over a decent distance, while videogame shotguns rarely go more than fifteen feet before becoming completely ineffective.
The weapon of choice for accuracy at long distances. The sniper rifle's slow rate of fire makes it ineffective for close range combat, but its high calibre round ensures that it inflicts maximum damage against the target.
A firearm capable of firing pistol ammunition automatically. Favored for shorter distances, or dealing death indoors.
Vital Suit (or VS) is a mech that can be found in the Lost Planet franchise.
Even though water in games tends to bring about death, we all still hold it near and dear to us. After all, the human body is comprised mostly of it.
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