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    Low-Poly

    Concept »

    A stylistic choice of employing small polygon counts for meshes.

    Short summary describing this concept.

    Low-Poly last edited by LaPetiteJort on 06/10/21 06:52PM View full history

    The concept can be also used to also describe the aspect of a 3d object; the lower the polygon count, the more "edgy" the mesh looks.

    Commonly used for isometric/top-down games, due to human eye compensation of the lack of details.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

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