Something went wrong. Try again later


    Game » consists of 1 releases. Released Oct 07, 2009

    An automatically side-scrolling puzzle game by LucasArts.

    eduardo's Lucidity (Xbox 360 Games Store) review

    Avatar image for eduardo

    Proving that a beautiful art style is not enough to carry a game.

     There's no denying it, Lucidity is a beatiful game. It started out as a side project among developers over at LucasArts, and quickly evolved into a full fledged Xbox Live Arcade release, combining the frantic pace of a Lemmings game with the strategic and luck-of-the-draw pace of Tetris. The result is a heart tearing disconnect between a thoughtfully designed art style and actual gameplay.

    Lucidity revolves around a tale of loss, and how a little girl, Sofi, copes with it. Her vivid memory and imagination help her create dream-like environments in which she travels, oh so slowly, from which you must protect her. Sofi's movement is mostly out of your control throughout the entire game as she carelessly collects fireflies. The only way you can interact with her is by laying down items that have a host of uses, like fans, slingshots, ramps and even bombs. Bombs have the double use of being both a defense mechanism and a way to clear a path, since Sofi's dreams are haunted by monsters as well as many obstacles and hazards. Just like a game of Tetris, you are given a different piece out of a random draw, with a peek at the next one. You can save your current piece and use the next in line, out of the random draw, which is a welcome mechanic, but does not save you of some frustration, simply due to the fact that at some points, you just run out of options and are forced to restart the level. The simple nature of this randomness is Lucidity's main problem, and is one that stands in its way throughout the entire story mode. As levels progress, more dangers creep up on the slowly moving Sofi, as the screen not only continuously scrolls, but also kills her with a venom-like fog, and some of the later designs also add obstructions that cannot be destroyed in any way, making the latter half of the game suffer from a lot of trial, error and frustrations. The aforementioned fireflies act as a currency that unlocks bonus stages, and serve as the game's replay incentive, since most of Lucidity's levels require more than one play through in order to be fully emptied of these collectibles.

    All of these gameplay problems are a shame because Lucidity is a gorgeous looking game. Its presentation hits all the right notes, with an incredible art style and care in every nook and cranny Sofi explores. Blots of paint and combinations of a huge palette of colors cover each and every level, cutscene and character, in a simplistic but overall beautiful art direction. The music isn't far behind, with whimsical and sometimes sad tunes that chug along with the game at a steady pace.

    It's a crying shame such a wonderful art design isn't followed by enjoyable gameplay. The mix between the Lemmings style of indirect character control and the randomness borne out of the Tetris way of giving you puzzle pieces reads great on paper, but fails in execution, due to how little time the is to react and the sheer luck of the draw that comes with this type of game. There's a great, innocent tale to read and live in Lucidity, but in the end, it isn't enjoyable enough as a game to play through in order to live it, only proving that great art can only go so far in a game without good gameplay to accompany it. Lucidity is available for 800 Microsoft Points (10 dollars) on Xbox Live Arcade Marketplace.

    Other reviews for Lucidity (Xbox 360 Games Store)

      A Waking Dream 0

         System’s: PC, Xbox 360 (Xbox 360 Version Reviewed).Publisher – LucasArtsDeveloper – LucasArtsGenre – Puzzle/PlatformerPros: *Jaw-Dropping Art style *Beautiful soundtrack. * A deep, emotional story.Cons: *You have no direct control over Sofi. *Game relies more on luck than skill. *Almost impossible to collect all the items in the level. *Super twitchy gameplay destroys the atmosphere. *It’s very short, and runs out of new tricks after the first act.Lucidity is a beautiful new IP from LucasAr...

      1 out of 1 found this review helpful.

      A pretty, sleepy adventure 0

      Anything with an attractive and a vibrant visual style and I'm usually signed up on the spot. While you could praise a game for being more technically proficient and having realistic everything, there's something more memorable about something that you rarely ever see. It's really this reason that brought me to Lucidity, an adventure title done by Lucasarts with a beautiful soundtrack and an even more dreamlike art-style. But the presentation can only go so far as the actual game part can be one...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.