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Game » consists of 4 releases. Released Nov 02, 2006
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
A bar that travels across the screen in time with music. It affects different objects in different ways depending on the game.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Typically found in fighting games, combos are a series of strung-together moves.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
A genre of music defined by its preference for using electronic equipment as instruments in place of traditional ones. Includes Electronica, Electropop, House, Dubstep and Techno styles of music.
Falling blocks appear in many games.
A feature of some PSP games that allows two PSPs to play together with only one UMD. Some DS games also have this feature.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
A music video is a film that comes with a song. It can be a combination of the music artists performing and/or actors playing scenes and/or other elements. Many games come with a music video related to the game.
Classic form of numbering that gives things a more regal feel.
A sensory juxtaposition of sight and sound.
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