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Game » consists of 3 releases. Released Nov 12, 2009
A hybrid of the Amnesia and Immortality concepts, an Amnesiac Immortal is an immortal who has lost his/her past memories. This could mean that they've lived so long that they've forgotten about much of their past, or that they may not even be aware that they are in fact immortal.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Classes are different archetypes and playstyles that players can choose to play their game with.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
When a song is played over the end-credits, often by a famous artist.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
Whether it be to translate foreign lyrics, eschew copyright issues, technical limitations, or appeal to an American audience, these games had changes to their soundtracks when brought to the United States.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept is for games in which at least one of the main characters is male.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
Games with characters that sing.
Games often sexualize their female characters. A lot of the time it comes in the form of a really out of place swimsuit scene.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
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