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Games often use iron sights to define precision shooting with non-scoped weapons.
Classes are different archetypes and playstyles that players can choose to play their game with.
This page is about the concept of Exploding Heads. Exploding Heads come in two different forms - one, where they are used as a dramatic device (eg. Bionic Commando), and, secondly, where they are used as a weapon (eg. Alien Storm).
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Nazi Zombies are a combination of two of gaming's main bad guys, Nazis and Zombies.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Suppressing fire is firing your weapon at the enemy to force them to stay in cover, to reduce their mobility and their ability to return fire and reconnoitre your position. Impossible to do right in games, due to the fearlessness caused by players not feeling pain when they are shot.
Games set in, or focused primarily around, the years between 1940 and 1949.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
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