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    Macross Ultimate Frontier

    Game » consists of 1 releases. Released Oct 01, 2009

    The sequel of Macross Ace Frontier. This game reaches deeper into Macross's repertoire of characters and machines.

    Short summary describing this game.

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    Macross Ultimate Frontier is the sequel of Macross Ace Frontier, which itself is derived from the Gundam Battle series by developer Artdink.  While Ace Frontier merely covered the six most well-known series in the Macross franchise, Ultimate Frontier delves into spin-offs and side-stories, including the ill-received Macross II (which receives its first video game representation in over 15 years). Several new subsystems are added in this game, including Support Characters and Antii-Missile attacks.

    Featured Macross Series

    • Super Dimensional Fortress Macross
    • Super Dimensional Fortress Macross: Do You Remember Love?
    • Super Dimensional Fortress Macross: Flash Back 2012 (new)
    • Super Dimensional Fortress Macross II: Lovers Again (new)
    • Macross Plus
    • Macross 7
    • Macross 7 Dynamite (new)
    • Macross Frontier
    • Macross Zero
    • Macross VF-X 2 (new)
    • Macross M3 (new)
    Macross II, Flash Back 2012, M3, and VF-X 2 are not given full-fledged campaigns.

    Starting Characters


    • Yuuto Kagura
    • Gary Mardock
    • Lewis Fernando (new)
    • Miyuki Shirakawa
    • Hilda V. Belgen
    • Yui Hoshimura (new)


    • Yuu Akimizu
    • Claire Stanford
    • Itsuki Yamashiro
    • Binon Collette (new)
    • Misa Hayase

    New Features

    -Scenes from the various anime. 
    -Support Character. A third character that is created at the start of the game, the Support Character holds the player's skills. All pilots can become Support Characters, and some characters that cannot become pilots normally (such as Lynn Minmay) can also serve as Support characters.
    -Auto Skill. A new type of skill that is somewhat similar to the skill system of Gundam Battle Universe. These skills are constantly active.
    -Missile Alert. A system that allows the player's machine to automatically target and shoot down enemy missiles. This new ability is restricted by the "Anti" gauge. 
    - Real Flight. A new type of control option; when in Fighter Mode, the unit's controls resemble that of a flight sim.
    -Special equipment such as FAST packs are equipped onto preexisting units, as opposed to the combined unit becoming a separate unit of its own. The armor can be detached with sufficient damage or manually. 
    -Custom Soundtracks are introduced.
    -A new shop system is introduced, which allows players to unlock features easier (they can still be unlocked by earning high ranks in missions).

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