MagnetMan is an electric Navi that specializes in magnetism manipulation.
Mega Man Battle Network 2
Magnet Man first appeared in
Mega Man Battle Network 2 under the operation of Magnus Gauss and order of
Gospel, and hijacked a plane that
Lan and
MegaMan were on returning back to Electropia from a trip to Netopia. he was eventually defeated, and Magnus was arrested.
Mega Man Battle Network 5:Team ProtoMan
Magnet Man Returned
Mega Man Battle Network 5: Team ProtoMan under the control of Tesla Gauss, the daughter of Magnus Gauss. He is initially in the Oran Mine with Tesla, but is confronted by Lan, after his drilling in the mine caused an earthquake that trapped
Dex,
Maylu and
Yai in a pit. however, since he was being uncooperative, he battled MegaMan, and lost. Afterwards, Tesla was offered the chance to join the liberation Mission team, which she accepted. MagnetMan was used to aid
ProtoMan and MegaMan enter the Oran Liberaton Area by creating a barrier to allow Blues to slice through the cannons blocking the entrance
Liberation Mission data
NS Tackle in action.Magnet Man specializes in defense, and can generate a Magnetbarrier to grant all his team members protection from damage during the darkloid phase.
His charge shot is magnet rush, and his personal chip is
NS Tackle, whereby he rams straight down his row into the first enemy in sight. if he is positioned properly, with either 1 space free between the target and MagnetMan (or 2), he can generate a North Pole version of himself to charge from the opposite direction, doing 2x damage.
Battle Chips
in
Battle Network 5, his BattleChip,
MagnetMan, does the same thing as his personal chip, but in stop-time mode. It has a base power of
90, which is increased in the
MagnetMan DS and
MagnetMan SP chips. The
DS Chip strength is relative to how many dark holes are on the field, while the
SP Chip strangth is realtive to the time in which
MagnetMan Omega is defeated, S-Ranking is required. attack power increases from below 30 seconds.
Chips
MagnetMan M - 90 - Elec
MagnetMan DS M - 100↑ - Elec (usable only by Dark MegaMan)
MagnetMan SP M - 100↑ - Elec (usable only by Light MegaMan)
In
Battle Network 2, his chip also operates in the same manner, but has a base power of 130.
Chips
#218 MagnetMan M - 130 - Elec
#219 MagnetManV2 M - 140 - Elec
#220 MagnetManV3 M - 150 - Elec
Magnet Soul
MegaMan in Magnet Soul form.- Magnet Man's unison is Magnet Soul, which changes MegaMan into an electric element Navi, and grants him the ability to walk on magnet panels without being thrown off.
- he is also able to charge up non-timestopping elec chips with the A button to release them at 2x damage.
- his Mega Buster is changed to Magnet Pull, which draws enemies to the front of their row, and if MegaMan is in the front of his row, it can cause damage.
- he is also able to immobilize enemies in the same row as him with B and <--.
- However, he is also now weak to Wood, and takes 2x damage from wood-based attacks.
Chaos Magnet Soul
Chaos Magnet Soul is formed when MegaMan fuses with the DarkThunder chip, and is only available in Team ProtoMan.
MegaMan in ChaosMagnet Soul form.- The Soul lasts for 1 turn, and behaves the same as regular Magnet Soul, except the charge shot has been changed from MagnetBolt to DarkThunder.
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