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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
One of the first females to have boobs bouncing back in King of Fighters.
85-54-90 cm (KOF94~2001) 87-55-91 cm (Present) 89-54-90 cm (NGBC)
A character who attacks with their buttocks. Most common in fighting games. Not to be confused with the act of attacking somebody's butt.
A physics simulation or manual animation of a character's posterior.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics.
Typically found in fighting games, combos are a series of strung-together moves.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
This concept is for games where at least one of the main characters is female.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Female ninja.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Characters that are designed to be scantily-clad.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
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