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641: Hey, Throw Your Molotovs!
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The HotSpot - Episode 369
The Community Spotlight 2020.07.11
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consists of 1 releases.
Released Oct 18, 2019
Apple Arcade is Apple's game subscription service for iPhone, iPad, Apple TV, and Mac devices. It launched early for some iOS 13 public beta users on September 16, 2019, with a full release three days later.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Games that ask the player whether they are sure about the decision that they have just made.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
The twenty-second annual Electronic Entertainment Expo took place June 14-16, 2016 at the Los Angeles Convention Center in Los Angeles, California.
A digital distribution platform operated by Epic Games.
Some rooms or items have twisted contortions, unnatural laws of gravity, or a generally confusing (yet working) architecture.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A commonly used programming API for interactive sound creation and playback in games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
The fifth annual PAX East took place April 11-13, 2014 at the Boston Exhibition & Convention Center in Boston, Massachusetts.
The second annual PlayStation Experience took place December 5-6, 2015 at Moscone West in San Francisco, California.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Inspires a state of relaxation, meditative or zen feelings in the player, allowing them to switch off and zone out. The entire game can induce those contemplative feelings, for instance Proteus. Other games have a Zen Mode where the immersion breaking elements are removed.
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