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A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
Shared mythology for several H.P. Lovecraft stories.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Some creatures have three or more eyes and tend to be monstrous and frightening.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
Trappers are blind, tripedal scorpion-like creatures in Eternal Darkness: Sanity's Requiem.
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