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Game » consists of 9 releases. Released 1984
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
A puzzle in which a series of chain reactions are triggered in order to achieve a simple goal.
Games that support the Sega Mouse or Sega Mega Mouse peripheral for the Sega Genesis/Mega Drive and SegaCD
Games whose main character is ball-shaped, sometimes with a face and/or hands/feet, but mostly just spherical.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Trackballs were often used in arcade games. You spin them.
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