Not much plotting or anything, this is definitely war focused.
here's some guy from the SA paradox thread who's played it; Paradox forums are down after all :P (and the people there are usually a lot more cynical about paradox games that aren't EU/CK/Vic/HOI):
"HoI: Napoleon seems a fair enough comparison. It's definitely war-focused, with the goal being to capture certain cities that add to your coalition's land and sea dominance. France starts with 100% land dominance and Britain with 100% sea (it's possible to go over 100%, so this doesn't mean all the cities giving dominance are in their hands) and they have 0% in the other dominance type, so fighting will tend to be focused around these provinces. All the diplomacy is based around warfare--tempting someone towards your coalition or away from your enemy's, giving them expeditionary forces or war subsidies, and so on. Definitely very war-focused, but from what I can tell so far it's very good at it.
Also, I don't remember if it was this thread or the CK2 one (I think CK2) but someone mentioned that they'd like a little blurb after each battle, something like "DEFEAT - Our cavalry were skewered on the enemy pikes" or "VICTORY - Our command of the high ground allowed our archers to slaughter the enemy wholesale" or whatever, to give you an idea of why you won or lost based on terrain, troop composition, and so forth, and everyone loved that idea. Well, it's in MotE . Not after every battle, but if a particular move by one of your generals was instrumental in the victory, then you'll get something like that in a "Notable events" pane in the battle report. For example, sieging Lübeck as France, after I assaulted the walls and captured the city, the battle report informed me that the uneven terrain forced holes in the enemy lines that General Francois Kellermann was able to exploit with a lightning-fast cavalry raid."
(also someone should tweet dave and get him to QL it :P)
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